Venomancer is a Tier One hero in Dota Underlords . Venomancer has Scaled , Summoner and Poisoner alliances.
Plague Ward
Venomancer 3 Star Effect
Plague Wards are immune to Magical damage.
Venomous Gale
Cooldown : [10/8/6] seconds
Mana Cost : 80 Mana
Launches a ball of venom in a line; Enemies hit take [30/60/120] MAGIC damage and are Poisoned . Affected units lose 50% movement speed and 25 attack speed for 15 seconds.
Nonono, we put that guy center stage and half the audience winds up dead, find someone else. - In which Grek ponders a suitable replacement for Sun Wukong
Notes:
The poison tick interval is 3 seconds, doing [10/20/40] tick damage, so overall total damage (the initial hit and the poison) is [80/160/320].
Poison Sting
Passive : Each attack applies a stack of Poison to the target.
Keep that thing away from Enno, more poison is the last thing the little runt needs... - Hobgen, Not A Fan Of Being Poisoned
Equipment based on Acid Hydra
August 27, 2020 Patch
Now also a Poisoner . Venomancer's attacks now no longer poison if the Poisoner alliance is not active. Plague Ward attacks do still poison however.
May 08, 2020 Patch
Plague Ward :
At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%.
Cooldown changed from 5 to [5, 5, 3].
April 03, 2020 Patch
Maximum Mana changed from 100 to 80
Plague Ward :
Mana Cost changed from 100 to 80
February 25, 2020 Patch
Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
Removed ability Venomous Gale
Added ability Poison Sting :
PASSIVE: Each attack applies a stack of Poison to the target.
Readded ability Plague Ward :
Plague Ward :
Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
Added ability Poison Sting :
PASSIVE: Each attack applies a stack of Poison to the target.
January 30, 2020 Patch
November 27, 2019 Patch
October 31, 2019 Patch
Venomous Gale :
Venomancer only gains 1 bonus stack on cast of Venomous Gale and does not gain per tick of that ability.
October 02, 2019 Patch
Venomous Gale :
While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
Projectile damage increased to [30, 60, 120] from [25, 50, 100].
September 26, 2019 Patch
Removed Plague Ward ability.
Added Venomous Gale :
Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
Mana Cost: 100.
Cooldown: [10, 8, 6].
August 01, 2019 Patch
Plague Ward :
Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1)
Maximum Health changed from (200, 200, 240) to (200, 220, 240)
Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150)
Attack Range changed from 6 to 8
Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)
Cooldown changed from 5/6/7 to 5
July 19, 2019 Patch
Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000].
Gold Cost changed from 3 to 1.
Draft Tier changed from 3 to 1.
Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220].
Plague Ward :
Number of wards changed from [1, 2, 4] to [1, 1, 3].
Armor changed from 5 to 0.
Maximum Health changed from 200 to [200, 200, 240].
Attack Damage Minimum changed from 50 to [50, 80, 120].
Attack Damage Maximum changed from 100 to [55, 100, 140].
July 04, 2019 Patch
Health increased from [500, 1000, 2000] to [550, 1100, 2200]
Changes to Plague Ward
Summon Count increased from 1 Ward to [1, 2, 4] Wards.
Ward is always Rank 1.
Cast Point reduced from 0.5s to 0.13s.
Cooldown increased from 5 to [5, 6, 7].
Wards have 50% magic resistance.