Storm Spirit becomes volatile electricity, charging across the battlefield and dealing [80/120/180] damage to each unit he passes through, plus [15/20/25] damage per cell he has traveled.
The egotist is motivated by his heart not his head. He will be the easiest to trap. - In which Turath constructs a plot
Storm Elemental
Passive: When Storm Spirit executes a Delta Slam, he disarms affected enemy units for 3 seconds.
We don't need to worry about Quiet, she won't want to be near the storm. - In which Anessix considers all the angles
Storm gains Overload. Casting a spell creates an electrical charge which is released in a burst on Storm's next attack, dealing 150 magical damage and slowing the target's Attack Speed by 50 for 1.5 seconds. A Triangular Attack by Storm counts as an attack, in which case all units Storm hits in the Attack take the damage and are slowed.
Storm gains Overload. Casting a spell creates an electrical charge which is released in a burst on Storm's next attack, dealing 150 magical damage and slowing the target's Attack Speed by 50 for 1.5 seconds. A Triangular Attack by Storm counts as an attack, in which case all units Storm hits in the Attack take the damage and are slowed.