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Ability[edit | edit source]
|Cooldown: 12.00 seconds|
|Mana Cost: 100 Mana|
|Damage Type: Magical|
|Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals [1000/2000/3000] damage and mini-stuns the target. Underlords will not be targeted.|
|Ya know, I used to have a Keen act open my show. Great for audiences, bad for liability insurance. - Grek, Focused on the Bottom Line|
- Assassinate targets the highest health unit that has current HP lower than Assassinate's damage. As a result, Assassinate is lethal to targets with no Magic Resistance.
Strategy[edit | edit source]
- Sniper is one of the squishiest Heroes in the game. Try to protect him by putting him behind a frontline out of tanky units. If playing against Assassins , try to give him a bodyguard to prevent him getting jumped right away.
- Sniper greatly benefits from the Hunter alliance bonus which does not only boost his damage output, but also charges his mana for his highly damaging ability. Drow Ranger will further increase his damage output and mana gain.
- When paired with a Gyrocopter, the Deadeye alliance enables them to kill squishy Mages in the enemy backlines before they can cast their spell thanks to the unlimited Attack Range of both Heroes.