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Sniper icon.png
Scrappy icon.png Deadeye icon.png Hunter icon.png
Tier Three
One star icon.png Two star icon.png Three star icon.png
900 1,800 4,320
100 100 100
86 122 318
[125/150] [180/210] [396/432]
1.60 1.60 1.30
285 285 285
7 7 7
0 0 0
5 5 5

Sniper is a Tier Three hero in Dota Underlords. Sniper has Scrappy Scrappy ii.png, Deadeye Deadeye ii placeholder.png and Hunter Hunters ii.png alliances.

Ability[edit | edit source]



Cooldown icon.png Cooldown: 10.00 seconds
Mana icon.png Mana Cost: 100 Mana
Damage icon.png Damage Type: Magical
Sniper takes aim at an enemy unit for 2 seconds, then fires a devastating shot that deals [1000/2000/3000] damage and mini-stuns the target.
  • Assassinate targets the highest health unit that has current HP lower than Assassinate's damage. As a result, Assassinate is lethal to targets with no Magic Resistance.

Strategy[edit | edit source]


  • Sniper is one of the squishiest Heroes in the game. Try to protect him by putting him behind a frontline out of tanky units. If playing against Assassins Assassins ii.png, try to give him a bodyguard to prevent him getting jumped right away.


  • Sniper greatly benefits from the Hunter Hunters ii.png alliance bonus which does not only boost his damage output, but also charges his mana for his highly damaging ability. Drow ranger mini icon.png Drow Ranger will further increase his damage output and mana gain.
  • When paired with a Gyrocopter mini icon.png Gyrocopter, the Deadeye Deadeye ii placeholder.png alliance enables them to kill squishy Mages Mages ii.png in the enemy backlines before they can cast their spell thanks to the unlimited Attack Range of both Heroes.

Equipment[edit | edit source]

Change logs[edit | edit source]

August 16, 2019 Patch

  • Sniper's cooldown actually cools down.
  • Prevented Sniper casting Assassinate icon.png Assassinate on dead units.

August 15, 2019 Patch

  • Is now Scrappy Scrappy ii.png in addition to Deadeye Deadeye ii placeholder.png and Hunter Hunters ii.png.
  • Assassinate icon.png Assassinate:
    • Will not restart the cast if the target dies. He will simply switch to the next valid target and go from there.

July 19, 2019 Patch

  • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77].
  • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160].
  • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396].
  • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].