Dota Underlords Wiki
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(Big expansion, lots more details.)
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{{Stub}}
 
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The '''shop''' is the interface in [[Dota Underlords]] where [[heroes]] may be purchased.
 
The '''shop''' is the interface in [[Dota Underlords]] where [[heroes]] may be purchased.
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==Buying heroes==
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The shop contains 5 heroes for players to purchase with gold. Each hero in the shop is priced accordingly to their tier. {{Tierone}} heroes cost 1 gold, {{Tiertwo}} heroes cost 2 gold, and so on. {{tierace}} heroes cost 5 gold.
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The shop can be accessed and purchased from at any time. All units purchased from the shop are Level 1.
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==Re-rolling==
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Gold can be used to re-roll the shop. When you re-roll, the shop fill all its slots with new heroes, any hero left in the shop will be replaced. The shop refreshes automatically at the start of each preparation phase and can be refreshed (re-rolled) manually by the player for 2 gold. A free re-roll of the shop is also granted after a combat loss to an opposing player.
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==Shop odds==
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The current [[Player Level]] determines the odds of finding a certain tier of hero in the shop. The odds for each tier of hero at each [[Player Level]] are:
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{| class="wikitable" style="text-align: center;"
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! Player Level !! {{Tierone}} !! {{Tiertwo}} !! {{Tierthree}} !! {{Tierfour}} !! {{Tierace}}
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|-
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| Level 1 || 100% || || || ||
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|-
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| Level 2 || 70% || 30% || || ||
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|-
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| Level 3 || 60% || 35% || 5% || ||
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|-
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| Level 4 || 50% || 35% || 15% || ||
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|-
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| Level 5 || 40% || 35% || 25% || ||
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|-
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| Level 6 || 30% || 30% || 30% || 10% ||
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|-
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| Level 7 || 25% || 30% || 30% || 15% ||
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|-
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| Level 8 || 22% || 27% || 30% || 20% || 1%
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|-
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| Level 9 || 20% || 23% || 29% || 25% || 3%
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|-
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| Level 10 || 15% || 21% || 28% || 30% || 6%
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|-
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| Level 10 with <br> {{Item|A Higher Class of Criminal}} || 15% || 20% || 25% || 30% || 10%
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|}
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The odds of seeing a particular hero in the shop are also determined by the number of copies of that hero remaining in the [[Heroes Pool]], and the number of copies of all other heroes of that same tier in the pool. The choice is random from all the copies of heroes at that tier, with each copy of heroes weighted equally. For example, the chance to get an [[Arc Warden]] in a {{Tierfour}} slot, when there are currently 5 Arc Wardens owned by players, and all the 20 copies of the other 11 {{Tierfour}} heroes are still in the pool, is 6.4% (15 / (11 * 20 + 15)).
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These two sets of odds are applied as follows, independently for each of the 5 slots in the shop:
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# choose a tier for the slot, using the current [[Player Level]] and the odds chart above
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# choose a hero randomly from all the copies of heroes '''at that tier''' currently in the [[Heroes Pool]]
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==Ace Tier Odds==
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==Blacklisting==
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==Items==
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The following [[Items|items]] affect the shop in some way:
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* {{Item|A Higher Class of Criminal}} — Units in shop offered as if you were 1 level higher.
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* {{Item|Friends and Family Discount}} — All units are 1 gold cheaper.
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==Change logs==
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{{scrollbox
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|content=[[August 30, 2019 Patch]]
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* Aces
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** When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.
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* Oh and our hero odds changed one more time:
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{{{!}} class="wikitable" style="text-align: center;"
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! !! {{tierone}} !! {{tiertwo}} !! {{tierthree}} !! {{tierfour}} !! {{tierace}}
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{{!}}-
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{{!}} 1 {{!!}} 100% {{!!}} {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 2 {{!!}} 70% {{!!}} 30% {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 3 {{!!}} 60% {{!!}} 35% {{!!}} 5% {{!!}} {{!!}}
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{{!}}-
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{{!}} 4 {{!!}} 50% {{!!}} 35% {{!!}} 15% {{!!}} {{!!}}
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{{!}}-
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{{!}} 5 {{!!}} 40% {{!!}} 35% {{!!}} 25% {{!!}} {{!!}}
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{{!}}-
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{{!}} 6 {{!!}} 30% {{!!}} 30% {{!!}} 30% {{!!}} 10% {{!!}}
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{{!}}-
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{{!}} 7 {{!!}} 25% {{!!}} 30% {{!!}} 30% {{!!}} 15% {{!!}}
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{{!}}-
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{{!}} 8 {{!!}} 22% {{!!}} 27% {{!!}} 30% {{!!}} 20% {{!!}} 1%
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{{!}}-
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{{!}} 9 {{!!}} 20% {{!!}} 23% {{!!}} 29% {{!!}} 25% {{!!}} 3%
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{{!}}-
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{{!}} 10 {{!!}} 15% {{!!}} 21% {{!!}} 28% {{!!}} 30% {{!!}} 6%
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{{!}}-
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{{!}} 10+ {{!!}} 15% {{!!}} 20% {{!!}} 25% {{!!}} 30% {{!!}} 10%
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{{!}}-
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{{!}} colspan="6" {{!}} ''10+ can be achieved when a player is at level 10 and using {{Item|A Higher Class of Criminal}} item''
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{{!}}}
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[[August 25, 2019 Patch]]
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* hotfix to further adjust the odds of getting {{tierfour}} and {{tierfive}} units at higher [[Player Level|levels]]:
  +
{{{!}} class="wikitable" style="text-align: center;"
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! !! {{tierone}} !! {{tiertwo}} !! {{tierthree}} !! {{tierfour}} !! {{tierfive}}
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{{!}}-
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{{!}} 1 {{!!}} 100% {{!!}} {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 2 {{!!}} 70% {{!!}} 30% {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 3 {{!!}} 60% {{!!}} 35% {{!!}} 5% {{!!}} {{!!}}
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{{!}}-
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{{!}} 4 {{!!}} 50% {{!!}} 35% {{!!}} 15% {{!!}} {{!!}}
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{{!}}-
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{{!}} 5 {{!!}} 40% {{!!}} 35% {{!!}} 25% {{!!}} {{!!}}
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{{!}}-
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{{!}} 6 {{!!}} 30% {{!!}} 30% {{!!}} 30% {{!!}} 10% {{!!}}
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{{!}}-
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{{!}} 7 {{!!}} 25% {{!!}} 30% {{!!}} 30% {{!!}} 15% {{!!}}
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{{!}}-
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{{!}} 8 {{!!}} 23% {{!!}} 27% {{!!}} 30% {{!!}} 20% {{!!}}
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{{!}}-
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{{!}} 9 {{!!}} 20% {{!!}} 25% {{!!}} 28% {{!!}} 25% {{!!}} 2%
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{{!}}-
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{{!}} 10 {{!!}} 17% {{!!}} 22% {{!!}} 28% {{!!}} 30% {{!!}} 3%
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{{!}}-
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{{!}} 10+ {{!!}} 15% {{!!}} 22% {{!!}} 28% {{!!}} 30% {{!!}} 5%
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{{!}}-
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{{!}} colspan="6" {{!}} ''10+ can be achieved when a player is at level 10 and using {{Item|A Higher Class of Criminal}} item''
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{{!}}}
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[[August 23, 2019 Patch]]
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* Increased {{tierfour}} hero pool to 20 per hero.
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* XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
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* Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.
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* Adjusted [[Heroes|hero]] tier distribution curves. {{tierfour}} and {{tierfive}} pieces are somewhat more common at high levels:
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{{{!}} class="wikitable" style="text-align: center;"
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! !! {{tierone}} !! {{tiertwo}} !! {{tierthree}} !! {{tierfour}} !! {{tierfive}}
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{{!}}-
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{{!}} 1 {{!!}} 100% {{!!}} {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 2 {{!!}} 70% {{!!}} 30% {{!!}} {{!!}} {{!!}}
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{{!}}-
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{{!}} 3 {{!!}} 60% {{!!}} 35% {{!!}} 5% {{!!}} {{!!}}
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{{!}}-
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{{!}} 4 {{!!}} 50% {{!!}} 35% {{!!}} 15% {{!!}} {{!!}}
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{{!}}-
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{{!}} 5 {{!!}} 40% {{!!}} 35% {{!!}} 25% {{!!}} {{!!}}
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{{!}}-
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{{!}} 6 {{!!}} 30% {{!!}} 30% {{!!}} 30% {{!!}} 10% {{!!}}
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{{!}}-
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{{!}} 7 {{!!}} 25% {{!!}} 30% {{!!}} 30% {{!!}} 15% {{!!}}
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{{!}}-
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{{!}} 8 {{!!}} 20% {{!!}} 25% {{!!}} 30% {{!!}} 20% {{!!}} 5%
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{{!}}-
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{{!}} 9 {{!!}} 18% {{!!}} 20% {{!!}} 25% {{!!}} 30% {{!!}} 7%
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{{!}}-
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{{!}} 10 {{!!}} 15% {{!!}} 20% {{!!}} 25% {{!!}} 30% {{!!}} 10%
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{{!}}-
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{{!}} 10+ {{!!}} 10% {{!!}} 20% {{!!}} 25% {{!!}} 30% {{!!}} 15%
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{{!}}-
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{{!}} colspan="6" {{!}} ''10+ can be achieved when a player is at level 10 and using {{Item|A Higher Class of Criminal}} item''
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{{!}}}
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}}
   
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 01:20, 2 September 2019


This article is a stub. You can help Dota Underlords Wiki by expanding it.

The shop is the interface in Dota Underlords where heroes may be purchased.

Buying heroes

The shop contains 5 heroes for players to purchase with gold. Each hero in the shop is priced accordingly to their tier. Tier One heroes cost 1 gold, Tier Two heroes cost 2 gold, and so on. Ace heroes cost 5 gold.

The shop can be accessed and purchased from at any time. All units purchased from the shop are Level 1.

Re-rolling

Gold can be used to re-roll the shop. When you re-roll, the shop fill all its slots with new heroes, any hero left in the shop will be replaced. The shop refreshes automatically at the start of each preparation phase and can be refreshed (re-rolled) manually by the player for 2 gold. A free re-roll of the shop is also granted after a combat loss to an opposing player.

Shop odds

The current Player Level determines the odds of finding a certain tier of hero in the shop. The odds for each tier of hero at each Player Level are:

Player Level Tier One Tier Two Tier Three Tier Four Ace
Level 1 100%
Level 2 70% 30%
Level 3 60% 35% 5%
Level 4 50% 35% 15%
Level 5 40% 35% 25%
Level 6 30% 30% 30% 10%
Level 7 25% 30% 30% 15%
Level 8 22% 27% 30% 20% 1%
Level 9 20% 23% 29% 25% 3%
Level 10 15% 21% 28% 30% 6%
Level 10 with
A higher class of criminal icon A Higher Class of Criminal
15% 20% 25% 30% 10%

The odds of seeing a particular hero in the shop are also determined by the number of copies of that hero remaining in the Heroes Pool, and the number of copies of all other heroes of that same tier in the pool. The choice is random from all the copies of heroes at that tier, with each copy of heroes weighted equally. For example, the chance to get an Arc Warden in a Tier Four slot, when there are currently 5 Arc Wardens owned by players, and all the 20 copies of the other 11 Tier Four heroes are still in the pool, is 6.4% (15 / (11 * 20 + 15)).

These two sets of odds are applied as follows, independently for each of the 5 slots in the shop:

  1. choose a tier for the slot, using the current Player Level and the odds chart above
  2. choose a hero randomly from all the copies of heroes at that tier currently in the Heroes Pool

Ace Tier Odds

Blacklisting

Items

The following items affect the shop in some way:

Change logs

August 30, 2019 Patch
  • Aces
    • When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.
  • Oh and our hero odds changed one more time:
Tier One Tier Two Tier Three Tier Four Ace
1 100%
2 70% 30%
3 60% 35% 5%
4 50% 35% 15%
5 40% 35% 25%
6 30% 30% 30% 10%
7 25% 30% 30% 15%
8 22% 27% 30% 20% 1%
9 20% 23% 29% 25% 3%
10 15% 21% 28% 30% 6%
10+ 15% 20% 25% 30% 10%
10+ can be achieved when a player is at level 10 and using A higher class of criminal icon A Higher Class of Criminal item

August 25, 2019 Patch

  • hotfix to further adjust the odds of getting Tier Four and Tier Five units at higher levels:
Tier One Tier Two Tier Three Tier Four Tier Five
1 100%
2 70% 30%
3 60% 35% 5%
4 50% 35% 15%
5 40% 35% 25%
6 30% 30% 30% 10%
7 25% 30% 30% 15%
8 23% 27% 30% 20%
9 20% 25% 28% 25% 2%
10 17% 22% 28% 30% 3%
10+ 15% 22% 28% 30% 5%
10+ can be achieved when a player is at level 10 and using A higher class of criminal icon A Higher Class of Criminal item

August 23, 2019 Patch

  • Increased Tier Four hero pool to 20 per hero.
  • XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
  • Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.
  • Adjusted hero tier distribution curves. Tier Four and Tier Five pieces are somewhat more common at high levels:
Tier One Tier Two Tier Three Tier Four Tier Five
1 100%
2 70% 30%
3 60% 35% 5%
4 50% 35% 15%
5 40% 35% 25%
6 30% 30% 30% 10%
7 25% 30% 30% 15%
8 20% 25% 30% 20% 5%
9 18% 20% 25% 30% 7%
10 15% 20% 25% 30% 10%
10+ 10% 20% 25% 30% 15%
10+ can be achieved when a player is at level 10 and using A higher class of criminal icon A Higher Class of Criminal item