September 26, 2019 Patch

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Patch notes

General

  • Fixed longstanding issue where passive abilities (excepting Dragon Dragon ii.png special abilities and Sand king mini icon.png Sand King's Caustic finale icon.png Caustic Finale) used stats from one rank higher, e.g. Crystal maiden mini icon.png Crystal Maiden Two star icon.png using Crystal maiden mini icon.png Crystal Maiden Three star icon.png values. Some units got a buff to compensate (see below), and we'll be monitoring the others.
  • A few Bots had their electronic brains unscrewed, tweaked, and reattached.
  • Added some new animations for benched units when under unit cap.
  • Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock mini icon.png Warlock casting Shadow word icon.png Shadow Word would cause this.
  • Fixed a visual-only issue where Lina mini icon.png Lina and Crystal maiden mini icon.png Crystal Maiden would return from the dead at the end of combat.
  • With most summons removed (see below), removed the Summoning stone icon.png Summoning Stone item.
  • Units killing themselves no longer get those kills scored. Sorry Barricade icon.png Barricades!

Hero changes

Axe mini icon.png Axe:

  • Armor changed from 5 to [5, 10, 15].
  • Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].

Disruptor mini icon.png Disruptor:

  • Static storm.png Static Storm:
    • Fixed an issue where total damage dealt could be wrong.
    • No longer gives units in the storm a miss chance.

Dragon knight mini icon.png Dragon Knight:

  • Elder dragon form icon.png Elder Dragon Form:
    • Fixed Corrosive Breath not working (it incorrectly had a duration of 0).

Drow ranger mini icon.png Drow Ranger:

  • Attack Rate changed from 0.769 to 0.833.
  • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].

Lycan mini icon.png Lycan:

  • Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
  • Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
  • Summon wolves icon.png Summon Wolves is now Shapeshift icon.png Shapeshift:
    • No wolves are summoned.
    • Max HP gain from [30, 40, 50] to [40, 50, 60].
    • Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].

Nature's prophet mini icon.png Nature's Prophet:

  • Attack Rate changed from 0.714 to 0.769.
  • Maximum Mana changed from 50 to 100.
  • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
  • Removed Nature's call icon.png Nature's Call ability.
  • Added Wrath of nature icon.png Wrath of Nature:
    • Nature's Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
    • Mana Cost: 100.
    • Cooldown: [15, 13, 11].

Shadow shaman mini icon.png Shadow Shaman:

  • Attack Rate changed from 0.625 to 0.8.

Tusk mini icon.png Tusk:

  • Maximum Mana changed from 100 to 60.
  • Walrus punch icon.png Walrus Punch:
    • Mana Cost changed from 100 to 60.
    • Cooldown changed from 7 to 4.

Venomancer mini icon.png Venomancer:

  • Removed Plague ward icon.png Plague Ward ability.
  • Added Venomous gale icon.png Venomous Gale:
    • Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
    • Mana Cost: 100.
    • Cooldown: [10, 8, 6].