Difference between revisions of "September 19, 2019 Patch"
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| notes = ===General=== |
| notes = ===General=== |
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* {{star|2}} and {{star|3}} visual upgrades for {{H|Batrider}}, {{H|Enigma}}, {{H|Slark}}, {{H|Sniper}}, and {{H|Warlock}}. |
* {{star|2}} and {{star|3}} visual upgrades for {{H|Batrider}}, {{H|Enigma}}, {{H|Slark}}, {{H|Sniper}}, and {{H|Warlock}}. |
Latest revision as of 00:35, 27 September 2019
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Patch notes
General
and
visual upgrades for
Batrider,
Enigma,
Slark,
Sniper, and
Warlock.
- The janitor took out some more crash trash.
- Fixed an issue where
Terrorblade could Sunder with the wrong unit at cast time, including dead units.
- Can no longer enter combat preview mode on the board when in combat.
Hero changes
Bloodrage:
- Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).
Lich:
Chain Frost:
- Bounce range changed to 2 (was 4).
- Added
Meld:
- When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.
Leech Seed:
- If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.
Tusk:
Walrus Punch:
- Tusk is now invulnerable while mid-Punch.
Shadow Word:
- Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration.
- Damage per second changed from [50, 100, 150] to [75, 150, 300].
Alliance changes
Deadeye Alliance:
- Added a small health difference buffer to prevent Deadeye units constantly changing targets.
Item changes
- Raise Zombies:
- Range changed from 2 cells to 1.