September 04, 2020 Patch

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Patch notes

General

  • Fixed a crash in Battle Pass UI on Android.
  • Fixed the spotlights shining brightly and blue-ly on Phantom assassin mini icon.png Phantom Assassin and Alchemist mini icon.png Alchemist.
  • Fixed Alchemist mini icon.png Alchemist's pants being a bit too shiny and slightly invisible.
  • Fixed a bug where Legion commander mini icon.png Legion Commander could gain mana from performing a Delta Slam.
  • Fixed Faceless void mini icon.png Faceless Void appearing to be frozen inside Chronocube icon.png Chronocube (this was a purely visual bug).

Hero changes

Bristleback mini icon.png Bristleback:

  • Quill spray icon.png Quill Spray:
    • Cooldown changed from [3, 3, 1] to [3, 3, 1.5]

Medusa mini icon.png Medusa:

  • Split shot icon.png Split Shot:
    • Damage reduction for extra shots changed from -20 to [0, -20, -30]
    • Extra shots changed from 2 to [1, 2, 3]

Puck mini icon.png Puck:

  • Illusory orb icon.png Illusory Orb:
    • Damage changed from [200, 250, 300] to [200, 225, 250]
    • Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]

Queen of pain mini icon.png Queen of Pain:

  • Maximum Mana changed from 100 to 60
  • Scream of pain icon.png Scream of Pain:
    • Mana Cost changed from 100 to 60

Slark mini icon.png Slark:

  • Essence shift icon.png Essence Shift:
    • Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
    • Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]

Spectre mini icon.png Spectre:

  • Spectral dagger icon.png Spectral Dagger:
    • Duration of the buff changed from 5.0 to 4.0

Spirit breaker mini icon.png Spirit Breaker:

  • Charge of darkness icon.png Charge of Darkness:
    • Charge now damages the target enemy just like enemies along the way.

Sven mini icon.png Sven:

  • Maximum Mana changed from 100 to 80
  • God's strength icon.png God's Strength:
    • Mana Cost changed from 100 to 80

Troll warlord mini icon.png Troll Warlord:

  • Fervor icon.png Fervor:
    • Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
    • Maximum stacks changed from [12, 19, 24] to [8, 12, 16]

Wraith king mini icon.png Wraith King:

  • Raise dead icon.png Raise Dead:
    • Wraith King will no longer raise a zombie from a Fallen Fallen ii.png hero that is in the process of reviving.
  • Zombie:
    • Maximum Health changed from [450, 750, 1050] to [400, 700, 950]

Item changes

Kaden's blade icon.png Kaden's Blade:

  • Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman Swordsman ii.png and Fallen Fallen ii.png buffs and like Medusa mini icon.png Medusa's Split shot icon.png Split Shot damage decrease).

Alliance changes

Fallen Fallen ii.png:

  • Item cooldowns are no longer refreshed on revive.
  • HP Percent for reviving units changed from 50 to 40

Heartless Heartless ii.png:

  • Armor debuff changed from [4, 10, 15] to [4, 9, 15]

Spirit Spirit ii.png:

  • The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
  • Base damage changed from 200 to 130
  • Base effect duration changed from 3.0 to 1.5
  • 2 star multiplier is 1.5x (damage 195, duration 2.25)
  • 3 star multiplier is 2x (damage 260, duration 3.0)

Warrior Warriors ii.png:

  • Bonus armor changed from [10, 20] to [10, 25]