Passive: Whenever Sand King hits an enemy they are poisoned for 3.5 seconds. When the poison expires, it bursts for [50/100/200] damage and slows the attack speed of all enemies adjacent to the target by -35 for 1.75 seconds. Damage is halved if the target is still alive.
Fixed an issue where duration was not set properly, leading to Caustic Finale doing the timer-expired rather than the on-death damage much of the time.
Reworked: Whenever Sand King damages an enemy with an attack or ability, the target is poisoned for 3.5 seconds. When the poison expires, it bursts and deals damage and slows the attack speed of all enemies adjacent to the target. Damage is halved if the target is still alive when the poison expires.
Attack Slow Duration changed from 3.5 to 1.75.
AoE Damage if the target dies changed from [60, 110, 160] to [50, 100, 200]
AoE Damage on Expiration changed from [55, 100, 190] to [25, 50, 100]