October 10, 2019 Patch

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Patch notes

Update 1

General

  • Fixed an issue where units could be forced to attack untargetable units (example: Pudge mini icon.png Pudge hooks an undying unit).
  • Fixed an issue where all damage done by Medusa mini icon.png Medusa's Ace Effect, where all Scaled Scaled ii.png units do damage to units near them, would be credited to Medusa only.

Hero changes

Enchantress mini icon.png Enchantress:

  • Nature's attendants icon.png Nature's Attendants:
    • Fixed an issue where the wrong heal amount was displayed on the ability tooltip.

Lone druid mini icon.png Lone Druid's Spirit bear mini icon.png Spirit Bear:

Viper mini icon.png Viper:

Item changes

Big-time contract icon.png Big-Time Contract:

  • Players can now get more than 1 of this item again.

Target buddy icon.png Target Buddy:

  • Can no longer be healed.

Aliances

Blood-Bound Blood-bound ii placeholder.png:

  • Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.

Savage Savage ii.png:

  • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
  • This affects Venomancer mini icon.png Venomancer and Sand king mini icon.png Sand King, the only Savage units with damaging spells.

Update 2

HOTFIXES

  • Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected Keeper of the light mini icon.png Keeper of the Light and Windranger mini icon.png Windranger. If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
  • Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the Demon Demon ii.png alliance.
  • Tweaked Savage Savage ii.png numbers to [7, 15, 25] from [4, 8, 15].

In our internal playtests, the game is different enough that the old Savage Savage ii.png numbers (and the change to Demons Demon ii.png) felt balanced, but public is in a very different space right now so this should work better for the public game.