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Source: We Savagely Summoned An Update
Patch notes
General
- Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
- Fix snowperson scaling.
- Further objective fixes.
- Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.
Hero Changes
- Bloodseeker:
- Bloodrage:
- Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
- Bloodrage:
- Broodmother:
- Spawn Spiderlings:
- Broodmother now prefers to cast Spawn Spiderlings on her current target.
- Spawn Spiderlings:
- Dragon Knight:
- Breathe Fire:
- Cooldown changed from [10, 8, 6] to [7, 6, 5]
- Duration changed from 6 to 4
- Mana Cost changed from 100 to 50
- Breathe Fire:
- Earth Spirit:
- Geomagnetic Grip:
- Will now cast even if the target is magic immune.
- Lich:
- Chain Frost:
- Bounces changed from [6, 9, 12] to [7, 10, 13]
- Bounce Range changed from 2 to 3
- Chain Frost:
Alliance Changes
- Savage :
- The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
- Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]
- Spirit :
- Spirit units no longer gain mana from damage they deal during a Delta Slam.
- Vigilant :
- Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.