Magic Resistance

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Magic resistance is a stat that modifies the amount of magical damage taken by a unit. Magic resistance values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of magical damage received by a unit, while a negative value increases the magical damage received.

Magic resistance stacks are multiplicative. For example, A unit with 20% magic resistance gaining a bonus of 50% and another one of 50% would result in a 80% total magic resistance.

Magic resistance has no effect on physical damage or pure damage.

Modifiers[edit | edit source]

Units with magic resistance
Jull mini icon.png Jull 15%
Anti-mage mini icon.png Anti-Mage [30/40/50]%
Lich mini icon.png Lich 20%
Lone druid mini icon.png Lone Druid
Spirit bear mini icon.png Spirit Bear
20%
10%
Medusa mini icon.png Medusa 10%
Pangolier mini icon.png Pangolier 10%
Pudge mini icon.png Pudge 5%
Rubick mini icon.png Rubick 20%
Terrorblade mini icon.png Terrorblade 30%
Venomancer mini icon.png Venomancer 20%
Viper mini icon.png Viper 20%
Wraith king mini icon.png Wraith King 10%
Plague ward mini icon.png Plague Ward [50/50/99]%
Positive modifiers
Pudge mini icon.png Pudge 3star.png Pudge 3 Star Effect +10% for each enemy dies within 1 cell
Viper mini icon.png Viper Corrosive skin icon.png Corrosive Skin +[30/50/70]%
Hood of defiance icon.png Hood of Defiance +30%
Pipe of insight icon.png Pipe of Insight +50%
Knight Knight ii.png Alliance bonus +[15/20/25]% or +[30/40/50]%
Scaled Scaled ii.png Alliance bonus +[20/50]%
Negative modifiers
Jull mini icon.png Jull Barrels of fun icon.png Barrels of Fun -20%
Mage Mages ii.png Alliance bonus -[35/70]%