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| colspan="2" | {{H|Viper}} || 20% |
| colspan="2" | {{H|Viper}} || 20% |
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+ | |- |
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+ | | colspan="2" | {{H|Plague Ward}} || [50/50/99]% |
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! colspan="3" style="background-color: darkgreen;" | Positive modifiers |
! colspan="3" style="background-color: darkgreen;" | Positive modifiers |
Revision as of 22:43, 8 May 2020
Magic resistance is a stat that modifies the amount of magical damage taken by a unit. Magic resistance values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of magical damage received by a unit, while a negative value increases the magical damage received.
Magic resistance stacks are multiplicative. For example, A unit with 20% magic resistance gaining a bonus of 50% and another one of 50% would result in a 80% total magic resistance.
Magic resistance has no effect on physical damage or pure damage.
Modifiers
Units with magic resistance | ||
---|---|---|
Jull | 15% | |
Anti-Mage | [30/40/50]% | |
Arc Warden | 5% | |
Bloodseeker | 20% | |
Enigma | 40% | |
Lich | 20% | |
Lone Druid Spirit Bear |
20% 10% | |
Medusa | 10% | |
Pudge | 5% | |
Terrorblade | [10/20/30]% | |
Venomancer | 20% | |
Viper | 20% | |
Plague Ward | [50/50/99]% | |
Positive modifiers | ||
Viper | Corrosive Skin | +[30/50/70]% |
Pipe of Insight | +50% | |
Knight | Alliance bonus | +[15/19/23]% or +[30/38/46]% |
Scaled | Alliance bonus | +[20/50]% |
Negative modifiers | ||
Mage | Alliance bonus | -[35/70]% |