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| colspan="2" | {{H|Viper}} || 20%
 
| colspan="2" | {{H|Viper}} || 20%
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| colspan="2" | {{H|Plague Ward}} || [50/50/99]%
 
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! colspan="3" style="background-color: darkgreen;" | Positive modifiers
 
! colspan="3" style="background-color: darkgreen;" | Positive modifiers

Revision as of 22:43, 8 May 2020

Magic resistance is a stat that modifies the amount of magical damage taken by a unit. Magic resistance values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of magical damage received by a unit, while a negative value increases the magical damage received.

Magic resistance stacks are multiplicative. For example, A unit with 20% magic resistance gaining a bonus of 50% and another one of 50% would result in a 80% total magic resistance.

Magic resistance has no effect on physical damage or pure damage.

Modifiers

Units with magic resistance
Jull mini icon Jull 15%
Anti-mage mini icon Anti-Mage [30/40/50]%
Arc warden mini icon Arc Warden 5%
Bloodseeker mini icon Bloodseeker 20%
Enigma mini icon Enigma 40%
Lich mini icon Lich 20%
Lone druid mini icon Lone Druid
Spirit bear mini icon Spirit Bear
20%
10%
Medusa mini icon Medusa 10%
Pudge mini icon Pudge 5%
Terrorblade mini icon Terrorblade [10/20/30]%
Venomancer mini icon Venomancer 20%
Viper mini icon Viper 20%
Plague ward mini icon Plague Ward [50/50/99]%
Positive modifiers
Viper mini icon Viper Corrosive skin icon Corrosive Skin +[30/50/70]%
Pipe of insight icon Pipe of Insight +50%
Knight Knight ii Alliance bonus +[15/19/23]% or +[30/38/46]%
Scaled Scaled ii Alliance bonus +[20/50]%
Negative modifiers
Mage Mages ii Alliance bonus -[35/70]%