Loot Rounds

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Loot Rounds are extra rounds of neutral enemies that players fight against. When these rounds end, players are offered three items to choose from (4 items if the player has Embarrassment of riches icon.png Embarrassment of Riches).

If the player loses the round, they are offered items from the pool one wave lower. If the player has Smuggler icon.png Smuggler, they are offered items from the pool one wave higher.

The difficulty of the waves increases with each round but the quality of the items offered are also higher.

Item drop rate table[edit | edit source]

Round # Tier One Tier Two Tier Three Tier Four Tier Five
Warmup 1 100%
Sparring Match 2 80% 20%
Gear up 3 70% 30%
First Intermission 10 20% 80%
Dog and pony show 15 70% 30%
Bear Trap! 20 30% 70%
Survival of the fittest 25 70% 30%
Big dinos, big rewards 30 20% 80%
Things are heating up 35 70% 30%
You're about to be trolled 40 50% 50%
We've reached the endgame... 45 30% 70%
Correction, NOW we've reached the endgame... 50 100%
Correction, NOW we've reached the endgame... #2 200 100%

Warmup[edit | edit source]

Neutral Round 1.png

Alright boys, I'm not gonna lie: the chances of you surviving this are pretty low.
~ In which Grek motivates his talent

Warmup happens on the first round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 100% chance of Tier One items.

Sparring Match[edit | edit source]

Neutral Round 2.png

One hero? They got a chance. 2 heroes? No way in hell.
~ In which Grek acknowledges his fighter's limits

Sparring Match happens on the second round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 80% chance of Tier One items.
  • 20% chance of Tier Two items.

Gear up[edit | edit source]

Neutral Round 3.png

Ya know what, just send the rest of 'em, maybe we can win the numbers game.
~ In which Grek makes a last ditch effort

Gear up happens on the third round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 70% chance of Tier One items.
  • 30% chance of Tier Two items.

First Intermission[edit | edit source]

Neutral Round 10.png

You think a sword can get through that armor? Magic, sure. But steel ain't doing much to these bad boys.
~ In which Grek likes what he sees

First Intermission happens on the 10th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 20% chance of Tier One items.
  • 80% chance of Tier Two items.

Dog and pony show[edit | edit source]

Neutral Round 15.png

See that's what I'm talkin' about! They were so focused on the wolf in front they weren't ready for the wolves that came from behind.
~ In which Grek comments on a gladiator getting mauled

Dog and pony show happens on the 15th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 70% chance of Tier Two items.
  • 30% chance of Tier Three items.

Bear Trap![edit | edit source]

Neutral Round 20.png

Naw naw... Tomato's the tough one, Potato's the smart one. But you watch: when one of these hellbears goes down, the other gets downright mean.
~ In which Grek talks hellbears

Bear Trap! happens on the 20th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 30% chance of Tier Two items.
  • 70% chance of Tier Three items.

Survival of the fittest[edit | edit source]

Neutral Round 25.png

These guys are harder to hit than they look. I can't tell you how many crews I've seen get eaten because they thought a couple axes would get the job done.
~ In which Grek has faith in his crew

Survival of the fittest happens on the 25th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 70% chance of Tier Three items.
  • 30% chance of Tier Four items.

Big dinos, big rewards[edit | edit source]

Neutral Round 30.png

You know how fast Thunderhides heal? If you can't finish things quick, you better be ready for a long haul... anything in between and you're as good as dead.
~ In which Grek comments on the survivability of Thunderhides

Big dinos, big rewards happens on the 30th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 20% chance of Tier Three items.
  • 80% chance of Tier Four items.

Things are heating up[edit | edit source]

Neutral Round 35.png

I hope they clump together, the dragon eats em a lot faster when they clump together.
~ In which Grek is short on time

Things are heating up happens on the 35th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 70% chance of Tier Four items.
  • 30% chance of Tier Five items.

You're about to be trolled[edit | edit source]

Neutral Round 40.png

One way or another this thing is gonna be over quick.
~ In which Grek squeezes in a fight between meetings

You're about to be trolled happens on the 40th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 50% chance of Tier Four items.
  • 50% chance of Tier Five items.

We've reached the endgame...[edit | edit source]

Neutral Round 45.png

Armor won't save 'em. The year beast's claws can slice through anything.
~ In which Grek is overconfident

We've reached the endgame... happens on the 45th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 30% chance of Tier Four items.
  • 70% chance of Tier Five items.

Correction, NOW we've reached the endgame...[edit | edit source]

Neutral Round 50.png

If you think Shadow Shaman can bring his chicken shenanigans to this fight I got bad news for ya. Magic doesn't do a damn thing to Roshan.
~ In which Grek bets on a sure thing

Correction, NOW we've reached the endgame... happens on the 50th round.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 100% chance of Tier Five items.

Correction, NOW we've reached the endgame... #2[edit | edit source]

Neutral Round 50.png

Correction, NOW we've reached the endgame... #2 is supposed to happen on the 200th round, but since the game ends on the 100th round, this Loot Round never happens and its sole purpose is to give better item drop chances to players using Smuggler icon.png Smuggler.

Enemies[edit | edit source]

Item drops[edit | edit source]

  • 100% chance of Tier Five items.

Change logs[edit | edit source]

October 24, 2019 Patch
  • The table for item drops from Wave 30 and beyond has been adjusted.

July 19, 2019 Patch

  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty).

Round 10:

  • Big Golem:
    • Maximum Health changed from 2000 to 1500.
  • Small Golem:
    • Maximum Health changed from 1500 to 1000.
  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:

  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250.
    • Armor changed from 10 to 5.
    • Maximum Health changed from 2500 to 2000.
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250.
  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

Round 20:

  • Tomato:
    • Armor changed from 0 to 25.
  • Potato:
    • Magic Resistance changed from 0 to 50%.
  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

Round 25:

  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:

  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500.
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200.
  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Round 35:

  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.
  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.


Round 40:

  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.
  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls - 3 units: Allied units have +50 attack speed.


Round 45:

  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.


Round 50:

  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500.
    • Attack Speed changed from 0.5 to 0.67.
    • Roshan is now spell immune.