June 26, 2019 Patch

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Patch notes

Have a Good Knight

  • Based on community feedback, we've adjusted opponent selection weight to be even more biased against folks you've played recently.
  • Adjusted AI pathfinding: Units will only try to jump into a beneficial aura's range if it's only 1 cell away (down from 2).
  • Fixed bug that prevented Assassins Assassins ii.png from jumping.
  • Unstoppable icon.png Unstoppable (Warrior Warriors ii.png Alliance Item): Fixed some cases that caused this item to not work reliably.
  • Silver lining icon.png Silver Lining: Fixed it granting 2 gold instead of 1.
  • Abaddon mini icon.png Abaddon: Base Attack Time changed: 1.3 -> 1.5
  • Omniknight mini icon.png Omniknight: Damage changed: [50-60, 100-120, 200-240] -> [40-50, 80-100, 160-200]
  • Dragon knight mini icon.png Dragon Knight:
    • Elder dragon form icon.png Elder Dragon Form bonus damage changed from 100/150/200 to 50/100/150.
    • Elder dragon form icon.png Elder Dragon Form is now marked as passive and cannot be silenced.
    • Now properly aims at the targets in front.
    • Fixed bug that caused Elder Form to take 0.5 seconds to start.
  • Tusk mini icon.png Tusk: Fixed Walrus punch icon.png Walrus Punch sometimes sending people into space.