July 19, 2019 Patch

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Patch notes

General

  • Added Loot Round tips and tricks to the Season Info tab.
  • Added Battle Pass Loadout. You can now change your equipped items.
  • Added Path to Sunbreeze custom board.
  • Fixed high CPU utilization on macOS.
  • Removed code that caused crashes and kept code that doesn't cause crashes.
  • Buffed Battle Pass XP rewards for playing matches:
    • 1st: 120->150
    • 2nd: 80->120
    • 3rd: 60->100
    • 4th: 50->90
    • 5th: 30->80
    • 6th: 20->70
    • 7th: 10->60
    • 8th: 10->50
  • Increased Battle Pass XP rewards for the different tiers of daily challenges:
    • 250->400
    • 500->800
    • 1000->1600

Mobile

  • The work continues on increasing performance on iOS and Android devices.
  • Improved battery usage on iOS.

Gameplay

  • Combat persists while some abilities complete their attacks (Lich mini icon.png Lich, Witch doctor mini icon.png Witch Doctor, etc).
  • Summons are no longer included in targetting for spells. Except for special summons like Arc warden mini icon.png Arc Warden and Spirit Bear.
  • Fixed boxed in Assassins Assassins ii.png not jumping toward their enemies.
  • Assassins Assassins ii.png that have an enemy in their attack range will attack instead of jumping.
  • Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds.
  • Don't target healing-disabled units for heals.
  • There is now a notification when someone completes their win streak.
  • You won't see heroes from the previous shop whenever you re-roll the shop.

Alliance Changes

  • Warlock Warlocks ii.png Alliance now targets the unit with the lowest health % not lowest health value.
  • Warlock Warlocks ii.png Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%].
  • Troll Troll ii.png Alliance Tier 1 now provides 10% attack speed bonus to ALL allies..
  • Knight Knight ii.png Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ].
  • Blood-Bound Blood-bound ii placeholder.png Alliance extra damage changed from +100% to +125%.
  • Heartless Heartless ii.png Alliance changed from [-5, -10, -20] to [-5, -10, -15].
  • Primordial Primordial ii.png Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds.
  • Scrappy Scrappy ii.png Alliance now takes 2 units per level (down from 3) :
    • Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration.
    • Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration.
    • Level 3 - All allies are granted +9 Armor and +8 HP regeneration.
    • [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

Hero Changes

  • Abaddon mini icon.png Abaddon:
    • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
    • Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264].
    • Aphotic shield icon.png Aphotic Shield:
      • Damage Absorb changed from [100, 300, 500] to [100, 300, 600].
  • Arc warden mini icon.png Arc Warden:
    • Attack Speed changed from 0.59 to [0.59, 0.67, 0.77].
    • Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650].
    • Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300].
    • Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350].
  • Clockwerk mini icon.png Clockwerk:
    • Armor changed from [5, 7, 9] to [5, 7, 10].
    • Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200].
    • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220].
    • Gold Cost changed from 1 to 3.
    • Draft Tier changed from 1 to 3.
    • Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260].
    • Battery assault icon.png Battery Assault:
      • Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].
  • Kunkka mini icon.png Kunkka:
    • Ghostship icon.png Ghostship:
      • Damage changed from [150, 250, 350] to [50, 150, 250].
      • Cooldown changed from 10 to 15.
  • Lina mini icon.png Lina:
    • Laguna blade icon.png Laguna Blade:
      • Damage changed from [500, 750, 1000] to [500, 750, 1200].
  • Lycan mini icon.png Lycan:
    • Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600].
    • Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240].
    • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288].
    • Summon wolves icon.png Summoned Wolves now have phased movement and can run through other units.
  • Medusa mini icon.png Medusa:
    • Gold Cost changed from 4 to 5.
    • Draft Tier changed from 4 to 5.
    • Split shot icon.png Split Shot:
      • Damage Modifier changed from -40% to -20%.
      • Extra Shots changed from 2 to [2, 3, 4].
  • Mirana mini icon.png Mirana:
    • Maximum Mana changed from 100 to 70.
    • Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264].
    • Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312].
    • Sacred arrow icon.png Sacred Arrow:
      • Mana Cost changed from 100 to 70.
  • Morphling mini icon.png Morphling:
    • Attack Speed changed from 0.77 to 0.91.
    • Maximum Mana changed from 100 to 75.
    • Waveform icon.png Waveform:
      • Cooldown changed from [10, 8, 6] to [8, 6, 4].
      • Mana Cost changed from 100 to 75.
  • Nature's prophet mini icon.png Nature's Prophet:
    • Nature's call icon.png Nature's Call:
      • Cast Animation length changed from 1.97 to 1.0.
    • Lesser Treant:
      • Now spawn near Nature's Prophet.
      • Attack Speed changed from 0.67 to 0.83.
      • Maximum Health changed from [300, 500, 700] to [350, 600, 800].
  • Necrophos mini icon.png Necrophos:
    • Death pulse icon.png Death Pulse:
      • Cooldown changed from 5 to 7.5.
  • Omniknight mini icon.png Omniknight:
    • Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360].
    • Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190].
    • Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240].
    • Purification icon.png Purification:
      • Heal changed from [200, 400, 600] to [200, 400, 720].
  • Phantom assassin mini icon.png Phantom Assassin:
    • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300].
    • Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400].
    • Coup de grace icon.png Coup de Grace:
      • Crit Chance changed from 10 to [15, 20, 25].
  • Puck mini icon.png Puck:
    • Maximum Mana changed from 100 to 60.
    • Illusory orb icon.png Illusory Orb:
      • Mana Cost changed from 100 to 60.
  • Razor mini icon.png Razor:
    • Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000].
    • Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160].
    • Gold Cost changed from 3 to 1.
    • Draft Tier changed from 3 to 1.
    • Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200].
    • Plasma field icon.png Plasma Field:
      • Max Damage changed from [100, 175, 250] to [50, 100, 150].
  • Sand king mini icon.png Sand King:
    • Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200].
    • Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270].
    • Gold Cost changed from 3 to 4.
    • Draft Tier changed from 3 to 4.
    • Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320].
    • Caustic finale icon.png Caustic Finale:
      • Attack Slow changed from -30 to -35.
      • Attack Slow duration changed from 3 to 3.5.
      • Damage on expiration changed from [45, 90, 180] to [55, 100, 190].
      • Damage on kill changed from [50, 100, 150] to [60, 110, 160].
    • Burrowstrike icon.png Burrowstrike now displaces the target unit from its cell.
  • Shadow fiend mini icon.png Shadow Fiend:
    • Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336].
    • Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384].
  • Slark mini icon.png Slark:
    • Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400].
    • Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126].
    • Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174].
  • Sniper mini icon.png Sniper:
    • Attack Speed changed from 0.63 to [0.63, 0.63, 0.77].
    • Maximum Health changed from [450, 900, 1800] to [450, 900, 2160].
    • Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396].
    • Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].
  • Techies mini icon.png Techies:
    • Remote mines icon.png Remote Mines:
      • Radius changed from 4 to [3, 3, 4].
  • Terrorblade mini icon.png Terrorblade:
    • Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120].
    • Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
    • Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312].
  • Tidehunter mini icon.png Tidehunter:
    • Alliance changed from Scaled Scaled ii.png Hunter Hunters ii.png to Scaled Scaled ii.png Warrior Warriors ii.png.
    • Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400].
    • Gold Cost changed from 5 to 4.
    • Draft Tier changed from 5 to 4.
    • Health Regeneration changed from 5 to 0.
    • Ravage icon.png Ravage:
      • Radius changed from [2, 3, 4] to [1, 2, 3].
      • Damage changed from [150, 250, 350] to [100, 150, 250].
      • Duration changed from [2, 2.5, 3] to [2, 2.25, 3].
  • Tinker mini icon.png Tinker:
    • Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500].
    • Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225].
    • Gold Cost changed from 1 to 3.
    • Draft Tier changed from 1 to 3.
    • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275].
    • Heat-seeking missile icon.png Heat-Seeking Missile:
      • Cooldown changed from [8, 6, 4] to [8, 6, 0.5].
      • Damage Per Missile changed from [250, 350, 450] to [350, 450, 450].
      • Targets changed from 3 to [2, 3, 4].
  • Treant protector mini icon.png Treant Protector:
    • Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500].
    • Gold Cost changed from 2 to 3.
    • Draft Tier changed from 2 to 3.
    • Leech seed icon.png Leech Seed:
      • Damage changed from [60, 90, 120] to [80, 110, 150].
      • Radius changed from 3 to 1.
      • Expires when the target dies.
  • Troll warlord mini icon.png Troll Warlord:
    • Attack Speed changed from 0.91 to 1.0.
    • Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000].
    • Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520].
    • Gold Cost changed from 4 to 5.
    • Draft Tier changed from 4 to 5.
    • Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600].
  • Tusk mini icon.png Tusk:
    • Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800].
  • Venomancer mini icon.png Venomancer:
    • Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000].
    • Gold Cost changed from 3 to 1.
    • Draft Tier changed from 3 to 1.
    • Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220].
    • Plague ward icon.png Plague Ward:
      • Number of wards changed from [1, 2, 4] to [1, 1, 3].
    • Plague Ward:
      • Armor changed from 5 to 0.
      • Maximum Health changed from 200 to [200, 200, 240].
      • Attack Damage Minimum changed from 50 to [50, 80, 120].
      • Attack Damage Maximum changed from 100 to [55, 100, 140].
  • Viper mini icon.png Viper:
    • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000].
    • Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240].
    • Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360].
  • Windranger mini icon.png Windranger:
    • Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300].
    • Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230].
    • Gold Cost changed from 3 to 2.
    • Draft Tier changed from 3 to 2.
    • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260].
    • Powershot icon.png Powershot:
      • Damage changed from [400, 600, 800] to [200, 400, 600].

Item Changes

Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange bedfellows icon.png Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange bedfellows icon.png Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive targets icon.png Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive targets icon.png Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.

Alliance Item changes

Unstable reactor icon.png Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health.

Coordinated assault icon.png Coordinated Assault – attack speed buff changed from +25 to +10/20/30.

Check the bodies icon.png Check the Bodies – gold production chance changed from 20% to 10/20/30%.

Forged in battle icon.png Forged in Battle – Max Health bonus changed from +50 to +25/50/75.

Strange bedfellows icon.png Strange Bedfellows – bonus damage changed from +30% to +30/40/50%.

Retaliate icon.png Retaliate – damage per second changed from 80 to 30/45/60.

Age of chivalry icon.png Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight Knight ii.png.

Completing the cycle icon.png Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells.

Tooth and claw icon.png Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13.

Unstoppable icon.png Unstoppable – Invulnerability duration changed from 2 to 1/2/3.

Wicked intent icon.png Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless Heartless ii.png unit.

Dragon's hoard icon.png Dragon's Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%.

Final flash icon.png Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%.

Hunter's focus icon.png Hunter's Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%.

Soul sucking syphon icon.png Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%.

Indomitable will icon.png Indomitable Will – Debuff resistance changed from 50% to 25/50/75%.

Elusive targets icon.png Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s.

Pocket sand icon.png Pocket Sand – Effect duration changed from 2s to 1/2/3s.

Shaman pluck icon.png Shaman Pluck – Hex chance changed from 17% to 7/12/17%.

Font of creation icon.png Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:

  • Health changed from 240 to 300/400/500.
  • Damage changed from 50-80 to 40-70/50-80/60-90.

Maelstrom icon.png Maelstrom: Tier changed from 4 to 3.

Vicious intent icon.png Vicious Intent: Tier changed from 4 to 3.

Force staff icon.png Force Staff: Tier changed from 3 to 2.

Radiance icon.png Radiance: Tier changed from 4 to 5.

Silver lining icon.png Silver Lining:

  • Can only have one.
  • Charges start at 1.

Daedalus icon.png Daedalus:

  • Crit Multiplier changed from 235 to 200.
  • Damage changed from 80 to 70.

Arcane boots icon.png Arcane Boots: Range changed from 1 to 2.

Eye of skadi icon.png Eye of Skadi: Tier changed from 3 to 4.

Battle fury icon.png Battle Fury:

  • Damage added as 70.
  • Cleave % changed from 30 to 35.

Summoning stone icon.png Summoning Stone: Attack Speed Bonus changed from 30 to 45.

Chainmail icon.png Chainmail: Bonus Armor changed from 10 to 7.

Mask of madness icon.png Mask of Madness:

  • Tier changed from 2 to 3.
  • Attack Speed increased from 40 to 60.
  • Lifesteal increased from 10 to 20.

Completing the cycle icon.png Completing the Cycle: Range changed from 1 cell to 2 cells.

Recruiter icon.png Recruiter:

  • Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
  • Tier changed from 5 to 4.

A higher class of criminal icon.png A Higher Class of Criminal: Tier changed from 3 to 5.

Shaman pluck icon.png Shaman Pluck: Ignores magic-immune enemies.

Desperate measures icon.png Desperate Measures: (This change wasn't mentioned)

  • Old: Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken.
  • New: Your units gain +0.2% Attack Damage and +0.2% Mana gain on damage taken/received for each point of damage your Underlord has taken.

Loot Rounds

  • Losing to a neutral creep wave no longer removes 2 options from your item choices.
  • Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty).


Round 10:

  • Big Golem:
    • Maximum Health changed from 2000 to 1500.
  • Small Golem:
    • Maximum Health changed from 1500 to 1000.
  • Golems now have the Mega-Warrior alliance keyword.
  • Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.


Round 15:

  • Big Wolf:
    • Attack Damage changed from 100-200 to 200-250.
    • Armor changed from 10 to 5.
    • Maximum Health changed from 2500 to 2000.
  • Small Wolf:
    • Maximum Health changed from 1500 to 1250.
  • Wolves now have the Mega-Assassin alliance keyword.
  • Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.


Round 20:

  • Tomato:
    • Armor changed from 0 to 25.
  • Potato:
    • Magic Resistance changed from 0 to 50%.
  • Tomato and Potato now have the Mega-Bloodbound alliance keyword.
  • Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.


Round 25:

  • Wildwings now have the Mega-Elusive alliance keyword.
  • Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.


Round 30:

  • Thunderhide Alpha:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-1000 to 200-1500.
  • Thunderhide:
    • Now has 100 mana and casts Bloodlust.
    • Attack Damage Maximum changed from 200-800 to 200-1200.
  • Thunderhides now have the Mega-Warlock alliance keyword.
  • Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.


Round 35:

  • Black Dragon:
    • Black Dragon splash attack now deals 100% splash damage.
  • Black Dragon now has the Mega-Scaled alliance keyword.
  • Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.


Round 40:

  • Dark Troll Buddy:
    • Attack Damage changed from 200-300 to 200-400.
  • Dark Troll Priest:
    • Attack Damage increased from 200-500 to 550-650.
    • Maximum Health changed from 5000 to 10000.
  • Dark Troll Boss:
    • Attack Damage increased from 200-500 to 400-800.
    • Maximum Health changed from 5000 to 10000.
  • Dark Trolls now have the Mega-Troll alliance keyword.
  • Mega-Trolls - 3 units: Allied units have +50 attack speed.


Round 45:

  • The Year Beast now has the Mega-Demon alliance keyword.
  • Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.


Round 50:

  • Roshan:
    • Attack Damage changed from 500-1500 to 750-1500.
    • Attack Speed changed from 0.5 to 0.67.
    • Roshan is now spell immune.