July 12, 2019 Patch

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Patch notes

Proto Pass

The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free.

Visit the Proto Pass page to learn more.

General

  • Scoreboard UI improved.
  • Post game now shows items and alliances.
  • Post game now includes scoreboard overview.
  • General UI improvements and bug fixes for different aspect ratios and devices.
  • Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
  • Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
  • Fixed heroes stunned with short duration spells (like Clockwerk mini icon.png Clockwerk's Battery assault icon.png Battery Assault) resetting their attack timers and thus attacking faster than allowed.
  • Increased accuracy of the matchmaking system at high skill levels.

Alliances

  • Apply alliance effects to summons.
  • Make alliance indicators properly dynamic in the UI (Fall from grace icon.png Fall From Grace now shows properly on Human Human ii.png, etc.).
  • Warlock Warlocks ii.png alliance no longer triggers on item activate, just spell activate.

Heroes

  • Fixed Venomancer mini icon.png Venomancer wards having -50% magic resist instead of 50% magic resist.
  • Fixed Disruptor mini icon.png Disruptor, Alchemist mini icon.png Alchemist spells not continuing their effects after their death.
  • Gyrocopter mini icon.png Gyrocopter no longer targets units in the air when casting Call Down.
  • Medusa mini icon.png Medusa:
    • Split shot icon.png Split Shot:
      • Changed extra shots from 3 to 2.
      • Will ignore nearby targets that happen to be outside Medusa's attack range.
  • Axe mini icon.png Axe:
    • Berserker's call icon.png Berserker's Call:
      • Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.

Items

  • Fixed Big-time contract icon.png Big-Time Contract sometimes not applying.
  • Aegis of the immortal icon.png Aegis of the Immortal has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
  • Fixed Divine rapier icon.png Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
  • Tooth and claw icon.png Tooth and Claw now has proper duration.
  • Fix Silver lining icon.png Silver Lining crash.
  • Fix missing name for Eidolons.
  • Fix Wicked intent icon.png Wicked Intent amplifying regen instead of dampening it.
  • Fix crazy numbers on healing display when Wicked intent icon.png Wicked Intent is in play.
  • Units blinking using Blink dagger icon.png Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
  • Coordinated assault icon.png Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
  • Fall from grace icon.png Fall From Grace: item description changed to make clearer that the item turns Human Human ii.png into Heartless Heartless ii.png, it does not add Heartless as an additional alliance.

Mobile Only

  • Hide from your big boss: Steam invisible mode is now supported.
  • More performance improvements on both iOS and Android platforms.