What passes for wine in the south is a disgrace! What they call whiskey? Pfft, an abomination. It was never my intention to inspire fear. All I wanted was to bring the good people of White Spire the quality spirits that Icewrack is known for! But... Jealous competition makes for desperate men. And desperate men make... hmm, unwise decisions. I was left with little choice. I needed to make examples of them all.
Jull gains 5 armor per adjacent unit, friendly or enemy.
Aggressive Tank[ | ]
Roundhouse
Cooldown: 10.0 seconds
Jull gains 50% damage reduction, 200 attack speed, and 50% lifesteal for 5 seconds.
Barrels of Fun
Cooldown: 12.0 seconds
Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take 20% more magical and physical damage for the rest of the fight.
Notes:
Ignores Spiderlings
Healing Tank[ | ]
To Your Health
Cooldown: 10.0 seconds
Jull gains 50% damage reduction for 5 seconds. Adjacent allies are healed for 100% of damage taken by Jull during this time.
Happy Hour
Cooldown: 10.0 seconds
Jull buys a round for all members of your army. When taking damage, 50% of it is received immediately, and the rest is taken over 10 seconds.