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Patch notes

To Your Health! Here's an Update

General

  • Fixed an issue with Assassin Assassins ii pathfinding that led to them standing still or ignoring forced targets.
  • Improved pathfinding performance, leading to better local bot game performance.
  • Fixed an issue with a Batrider mini icon Batrider voice line. We failed you and we're sorry.
  • Fixed Anessix mini icon Anessix's Golem using the upgraded model all the time.

Underlords

  • Jull mini icon Jull:
    • Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350]
    • Added base Magic Resistance of 25%
    • Aggressive Tank:
      • Fixed Barrels of fun icon Barrels of Fun giving enemies damage resistance rather than taking increased damage.
      • Replaced Slow Burn with Roundhouse icon Roundhouse:
        • Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
    • Healing Tank:
      • Replaced Righteous Healing with To your health icon To Your Health:
        • Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.

Heroes

Alchemist mini icon Alchemist:

  • Acid spray icon Acid Spray:
    • Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]

Crystal maiden mini icon Crystal Maiden:

  • Frostbite icon Frostbite:
    • Damage changed from [100, 125, 150] to [100, 150, 200]
    • Duration changed from [3, 4, 5] to [4, 5, 6]

Dragon knight mini icon Dragon Knight:

  • Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]

Earth spirit mini icon Earth Spirit:

  • Tier changed from 3 to 2

Ember spirit mini icon Ember Spirit:

  • Tier changed from 2 to 3

Morphling mini icon Morphling:

  • Waveform icon Waveform:
    • Damage changed from [100, 175, 450] to [100, 175, 325]
    • Cooldown changed from [8, 6, 4] to 6

Omniknight mini icon Omniknight:

  • Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]

Razor mini icon Razor:

  • Plasma field icon Plasma Field:
    • Minimum Damage changed from 25 to 40
    • Maximum Damage changed from [100, 200, 300] to [150, 200, 250]

Shadow shaman mini icon Shadow Shaman:

  • Hex icon Hex:
    • Will not hex the same target twice unless all other targets have been hexed already.

Sniper mini icon Sniper:

  • Assassinate icon Assassinate:
    • Cooldown changed from 10 to 12
    • If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.

Storm spirit mini icon Storm Spirit:

  • Ball lightning icon Ball Lightning:
    • Base Damage changed from [70, 120, 225] to [90, 140, 210]
    • Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]

Tiny mini icon Tiny:

  • Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000]
  • Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260]
  • Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]

Treant protector mini icon Treant Protector:

  • Leech seed icon Leech Seed:
    • Cooldown changed from 7 to 10

Viper mini icon Viper:

  • Nethertoxin icon Nethertoxin:
    • Damage changed from [100, 200, 300] to [100, 150, 225]

Items

Diffusal blade icon Diffusal Blade:

  • Clarified tooltip to mention the damage it does per hit.
  • Damage per hit changed from 20 to 30

Horn of the alpha icon Horn of the Alpha:

  • Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.

Mask of madness icon Mask of Madness:

  • Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.

Vladmir's offering icon Vladmir's Offering:

  • Damage percent increase changed from 10% to 8%

Alliances

Heartless Heartless ii:

  • Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]

Hunter Hunters ii:

  • Extra Shot Chance changed from [25, 35] to [30, 38]

Insect Insect ii:

  • Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.

Knight Knight ii:

  • Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.

Mage Mages ii:

  • Extra Magic Damage changed from [25, 75] to [35, 75]

Spirit Spirit ii:

  • Damage per Spirit during Delta Slam changed from 200 to 225
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