January 09, 2020 Patch

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Patch notes

Happy New Year, White Spire!

General

  • To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
  • Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
  • More FX improvement and optimization.
  • Enthralled units now get full healthbars, not summon-unit healthbars.
  • Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

Underlords

  • Anessix mini icon.png Anessix:
    • Damage Support:
      • The end of medicine icon.png The End of Medicine:
        • Self damage on cast changed from 20% to 0.
      • Enthrall icon.png Enthrall:
        • armor reduction changed from 5 to 10.
        • When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
    • Healing Support:
      • Rejuvenating ritual icon.png Rejuvenating Ritual:
        • Self damage on cast changed from 20% to 5%.
      • Summon demonic golem icon.png Summon Demonic Golem:
        • The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.
        • Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
        • Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
        • Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]
  • Hobgen mini icon.png Hobgen:
    • Let's go crazy icon.png Let's Go Crazy:
      • Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]
  • Jull mini icon.png Jull:
    • Barrels of fun icon.png Barrels of Fun:
      • The barrels now ignore Spiderlings.

Heroes

  • Clockwerk mini icon.png Clockwerk:
    • Battery assault icon.png Battery Assault:
      • Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7
  • Ember spirit mini icon.png Ember Spirit:
    • Sleight of fist icon.png Sleight of Fist:
      • Bonus Damage changed from [100, 200, 300] to [100, 150, 200]
  • Kunkka mini icon.png Kunkka:
    • Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
    • Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
    • Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]
  • Sniper mini icon.png Sniper:
    • Assassinate icon.png Assassinate:
      • Will no longer target Underlords.
  • Viper mini icon.png Viper:
    • Maximum Mana changed from 50 to 70
    • Nethertoxin icon.png Nethertoxin:
      • Cooldown changed from 5 to 6
      • Mana Cost changed from 50 to 70

Items

  • Battle fury icon.png Battle Fury:
    • Bonus Attack Damage changed from 35 to 50
    • Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.
  • Scythe of vyse icon.png Scythe of Vyse:
    • Fixed an issue where Scythe could waste its charge on an un-piggable enemy.

Alliances

  • Assassin Assassins ii.png: Critical Hit bonus damage changed from [300, 400] to [300, 375]
  • Hunter Hunters ii.png: Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
  • Scrappy Scrappy ii.png: Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
  • Warrior Warriors ii.png: Bonus Armor changed from [9, 18] to [9, 19]