(Created page with "Health is the attribute that specifies how much damage can be inflicted to a hero before it dies.") |
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− | Health is the attribute that specifies how much damage can be inflicted to a |
+ | Health is the attribute that specifies how much damage can be inflicted to a unit before it dies. |
+ | When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the [[Status Effects#Undying|Undying]] status effect. |
Latest revision as of 04:18, 24 August 2021
Health is the attribute that specifies how much damage can be inflicted to a unit before it dies. When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the Undying status effect.