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Health is the attribute that specifies how much damage can be inflicted to a hero before it dies.
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Health is the attribute that specifies how much damage can be inflicted to a unit before it dies.
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When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the [[Status Effects#Undying|Undying]] status effect.

Latest revision as of 04:18, 24 August 2021

Health is the attribute that specifies how much damage can be inflicted to a unit before it dies. When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the Undying status effect.