February 25, 2020 Patch

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Patch notes

Underlords Season One

General

Item Rounds

The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll. In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.

  • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
  • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.

Ace Effects

  • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
  • Ace Tier renamed to Tier 5.

Poison

  • Poison icon.png Poison healing reduction increased from 10% per stack to 15% per stack.

Beneficial Cells

  • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

Rotation

The following Heroes have been rotated out of the game:

The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):

The following Alliances have been rotated out of the game:

The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):


The following Items have been rotated out of the game:


The following new Items have been added to the game (see ITEM CHANGES section below for more details):

Underlord Changes

  • Jull mini icon.png Jull:
    • Barrels of fun icon.png Barrels of Fun:
      • Cooldown changed from 15 to 12
    • Happy hour icon.png Happy Hour:
      • Cooldown changed from 10 to 8
  • Enno mini icon.png Enno:
    • Attack Rate changed from 0.833 to 1.429
    • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
    • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
    • All out attack! icon.png All Out Attack!:
      • Poison Stacks changed from 5 to 2
      • Stun duration changed from 2 to 1.5

Hero Changes

  • Arc warden mini icon.png Arc Warden:
    • Arc Warden rejoins the hero roster!
    • Tier changed from 4 to 1
    • Alliances changed from Primordial Primordial ii.png Shaman Shaman ii.png to Primordial Primordial ii.png Summoner Summoner ii.png
    • Maximum Mana changed from 0 to 100
    • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
    • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
    • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
    • Tempest double icon.png Tempest Double:
      • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
      • [Undocumented]: Clones deal 50% less damage.
      • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
  • Axe mini icon.png Axe:
    • Tier changed from 1 to 5
    • Armor changed from [5, 10, 15] to [15, 15, 15]
    • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
    • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
    • Removed ability Berserker's Call
    • Added ability Counter helix icon.png Counter Helix:
      • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
    • Added ability Culling blade icon.png Culling Blade:
      • If Axe's target is below 25% health, he instantly kills them. With his axe.
  • Bristleback mini icon.png Bristleback:
    • Tier changed from 4 to 2
    • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
    • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
    • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
    • Quill spray icon.png Quill Spray:
      • Base damage changed from [40, 80, 160] to [20, 40, 80]
      • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]
  • Broodmother mini icon.png Broodmother:
    • Removed ability Spin web icon.png Spin Web
    • Added ability Spawn spiderlings icon.png Spawn Spiderlings:
      • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
  • Crystal maiden mini icon.png Crystal Maiden:
    • Tier changed from 2 to 1
    • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
    • Frostbite icon.png Frostbite:
      • Duration changed from [4, 5, 6] to [3, 4, 5]
  • Disruptor mini icon.png Disruptor:
    • Tier changed from Ace to 4
    • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]
  • Dragon knight mini icon.png Dragon Knight:
    • Tier changed from 4 to 5
    • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
    • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]
  • Enigma mini icon.png Enigma:
    • Enigma rejoins the hero roster!
    • Tier changed from Ace to 3
    • Alliances changed from Primordial Primordial ii.png Shaman Shaman ii.png to Void Void ii.png Primordial Primordial ii.png
    • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
    • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
    • Midnight pulse icon.png Midnight Pulse:
      • Enigma will always target the enemy with the highest Maximum Health
      • Additionally slows enemies in the affected are by 80%
      • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
      • Duration changed from 10 to [5, 7, 9]
      • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)
  • Lycan mini icon.png Lycan:
    • Alliances changed from Human Human ii.png Savage Savage ii.png Hunter Hunters ii.png to Human Human ii.png Savage Savage ii.png Summoner Summoner ii.png
    • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
    • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
    • Shapeshift icon.png Shapeshift:
      • Once again summons two wolves to fight for Lycan.
      • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
      • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
  • Magnus mini icon.png Magnus:
    • Magnus rejoins the hero roster!
    • Tier changed from 2 to 1
    • Alliances changed from Shaman Shaman ii.png Brute Brute ii.png to Savage Savage ii.png Druid Druid ii.png
    • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]
  • Medusa mini icon.png Medusa:
    • Split shot icon.png Split Shot:
      • Extra Shots changed from [2, 3, 4] to 2
  • Nature's prophet mini icon.png Nature's Prophet:
    • Nature's Prophet rejoins the hero roster!
    • Alliances changed from Druid Shaman to Druid Summoner
    • Removed ability Wrath of nature icon.png Wrath of Nature
    • Readded ability Nature's call icon.png Nature's Call:
      • Mana Cost changed from 50 to 100
  • Lesser treant mini icon.png Lesser Treant:
    • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]
  • Sand king mini icon.png Sand King:
    • Tier changed from 4 to 5
    • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
    • Burrowstrike icon.png Burrowstrike:
      • Damage changed from [150, 250, 350] to [200, 325, 450]
      • Stun Duration changed from 2 to 2.5
  • Shadow shaman mini icon.png Shadow Shaman:
    • Tier changed from 1 to 3
    • Alliances changed from Troll Troll ii.png Druid Druid ii.png to Troll Troll ii.png Summoner Summoner ii.png
    • Maximum Mana changed from 70 to 100
    • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
    • Removed ability Hex icon.png Hex
    • Added ability Mass serpent ward icon.png Mass Serpent Ward:
      • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
    • Serpent Ward:
      • Maximum Health [ 300, 400, 500 ]
      • Attack Damage Minimum [ 45, 60, 75 ]
      • Attack Damage Maximum [ 60, 75, 90 ]
      • Attack Rate 1.4
      • Magic Resist 50
  • Venomancer mini icon.png Venomancer:
    • Alliances changed from Savage Savage ii.png Warlock Warlocks ii.png Scaled Scaled ii.png to Scaled Scaled ii.png Summoner Summoner ii.png
    • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
    • Removed ability Venomous gale icon.png Venomous Gale
    • Added ability Poison sting icon.png Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.
    • Readded ability Plague ward icon.png Plague Ward:
    • Plague ward mini icon.png Plague Ward:
      • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
      • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
      • Added ability Poison sting icon.png Poison Sting:
        • PASSIVE: Each attack applies a stack of Poison to the target.
  • Viper mini icon.png Viper:
    • Corrosive skin icon.png Corrosive Skin:
      • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
  • Weaver mini icon.png Weaver:
    • Tier changed from 2 to 1
    • Alliances changed from Scrappy Scrappy ii.png Insect Insect ii.png Hunter Hunters ii.png to Insect Insect ii.png Hunter Hunters ii.png
    • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
    • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]

Item Changes

  • New Item Category: HATS
    • Hats are items that add an additional Alliance to the equipped unit.
  • Armlet of mordiggian icon.png Armlet of Mordiggian:
    • Tier 2 offensive item.
    • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.
  • Barricade icon.png Barricade:
    • Tier changed from 3 to 2
    • Maximum Health changed from [750, 750, 750] to [600, 600, 600]
  • Dragon lance icon.png Dragon Lance:
    • Tier 2 offensive item.
    • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.
  • Kaden's blade icon.png Kaden's Blade:
    • Tier 4 offensive item.
    • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.
  • Mango tree icon.png Mango Tree:
    • Tier 3 contraption item.
    • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
    • Maximum Health 1000
    • Armor 0
  • Quelling blade icon.png Quelling Blade:
    • Tier 2 offensive item.
    • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.
  • Target buddy icon.png Target Buddy:
    • Tier changed from 3 to 2
    • Armor changed from 10 to 5
    • Maximum Health changed from 1500 to 1200

Alliance Changes

  • Blood-Bound Blood-bound ii placeholder.png:
    • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
    • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.
  • Brawny Brawny ii.png:
    • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.
  • Deadeye Deadeye ii placeholder.png:
    • Unit requirement changed from [ 2 ] to [ 1 ].
  • Healer Healer ii.png:
    • Unit requirement changed from [ 3 ] to [ 2, 4 ].
    • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.
  • Knight Knight ii.png:
    • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%
  • Savage Savage ii.png:
    • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
    • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.
  • Summoner Summoner ii.png:
    • Unit requirement [ 2, 4 ]
    • Allied summoned units gain +[ 20, 40 ]% damage.
  • Vigilant Vigilant ii.png:
    • Unit requirement [ 2, 4 ]
    • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.
  • Void Void ii.png:
    • Unit requirement [ 3 ]
    • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.