December 18, 2019 Patch

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Patch notes

Jull-tide Changelog

Round length

All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.

Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.

Standard / Duos Mode flow changes

  • Starting Unit Cap changed from 1 to 3.
  • Players start with 5 gold.
  • Interest is now capped at 3 (rewarded at a maximum of 30 gold)
  • Round Gold increased from 5 to 7.
  • Creep rounds have been removed.
  • Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
  • Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  • Higher tier units now deal more damage to enemy players at the end of a round.
    • Unit damage is now = 1 + (Power Level / 3)
    • One star icon.png unit Power Level = Cost
    • Two star icon.png unit Power Level = Cost + 2
    • Three star icon.png unit Power Level = Cost + 4

General changes

  • The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
  • You can now view stats from previous rounds in the post-game scoreboard.
  • You can now view the duos scoreboard on the post-game screen.
  • Knockout tries to avoid giving you the same opponent twice in a row.
  • The multiplier for permanent stat changes in Knockout for e.g. Brawny Brawny ii.png kills or Legion commander mini icon.png Legion Commander duels is now 4 instead of 5.
  • Jail has been disabled.

Underlords

  • Underlords have changed based on community feedback.
  • Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
  • Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
  • Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
  • Hype system has been removed. Underlords will cast their abilities on cooldowns.
  • Underlord Core abilities start each round with 50% cooldown remaining. (eg. Anessix mini icon.png Anessix's Martyr's boon icon.png Martyr's Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
  • Ultimate ability cooldowns have been lowered and their power level increased.
  • Anessix mini icon.png Anessix:
    • Martyr's boon icon.png Martyr's Boon:
      • Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
      • Cooldown changed from 12.5 to 8
      • Duration changed from 8 to 6
      • Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
      • Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
    • Pure pain icon.png Pure Pain:
      • Removed from game.
    • Enthrall icon.png Enthrall:
      • Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon Demon ii.png to fight for her.
      • Granted via Damage Support Fighting Style.
      • Cooldown changed from 22 to 15
    • Summon demonic golem icon.png Summon Demonic Golem:
      • Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
      • Granted via Healing Support Fighting Style.
      • Cooldown changed from 22 to 15
      • Armor changed from 5 to 0
      • Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]
  • Hobgen mini icon.png Hobgen:
    • Explosivo! icon.png Explosivo!:
      • Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
      • High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
      • Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
    • Super-charged icon.png Super-Charged:
      • Removed from game.
    • Let's go crazy icon.png Let's Go Crazy:
      • Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
      • Granted via Support Damage Dealer Fighting Style.
      • No longer silences Hobgen
      • Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
      • Cooldown changed from 22 to 10
    • Friendly fire icon.png Friendly Fire:
      • Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
      • Granted via High Damage Dealer Fighting Style.
      • Cooldown changed from 22 to 15
  • Jull mini icon.png Jull: !NEW!
    • Shake it off icon.png Shake It Off:
      • Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
      • Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
      • Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
      • Cooldown: 10 seconds.
    • Barrels of fun icon.png Barrels of Fun:
      • Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
      • Granted via Aggressive Tank Fighting Style.
      • Cooldown: 15 seconds.
    • Happy hour icon.png Happy Hour:
      • Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
      • Granted via Healing Tank Fighting Style.
      • Cooldown: 10 seconds.

Bots

  • Bots have been updated to work with the new Hero Rotation.
  • Bots intelligently select their Underlord when the time comes.
  • Poor-performing bot personalities have been redesigned for more stomping.

Hero rotation

The following heroes have been removed from the game.

Hero changes

  • Broodmother mini icon.png Broodmother:
    • Gold Cost changed from 4 to 3
    • Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]
  • Clockwerk mini icon.png Clockwerk:
    • Gold Cost changed from 3 to 2
    • Attack Rate changed from 0.714 to 0.667
    • Armor changed from [10, 13, 15] to [8, 10, 12]
    • Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
    • Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]
  • Legion commander mini icon.png Legion Commander:
    • Gold Cost changed from 3 to 2
    • Maximum health changed from [900, 1800, 3600] to [675, 1,350, 2,700]
  • Slark mini icon.png Slark:
    • Gold Cost changed from 3 to 4
    • Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
    • Essence shift icon.png Essence Shift:
      • Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]
  • Sven mini icon.png Sven:
    • Gold Cost changed from 5 to 4
    • Ace effect removed

Item changes

  • The item pool has been refreshed with a host of brand new items.
  • All global items have been removed.
  • The entire item pool now consists of hero equipment and contraptions.

Removed items

The following items have been removed from the game:

Item List

  • Tier One
  • Tier Two
    • Arcane boots icon.png Arcane Boots:
      • Cooldown changed from once per battle to 15 seconds.
    • Barricade icon.png Barricade:
      • Health changed from 800 to 600.
    • Blink dagger icon.png Blink Dagger
    • Crystalys icon.png Crystalys: !NEW!
      • +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
    • Desolator icon.png Desolator: !NEW!
      • Attack target loses 5 Armor for 5 seconds.
    • Force staff icon.png Force Staff
    • Hand of midas icon.png Hand of Midas: !NEW!
      • +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
    • Orb of venom icon.png Orb of Venom: !NEW!
      • Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
    • Stonehall cloak icon.png Stonehall Cloak: !NEW!
      • Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
    • Stonehall pike icon.png Stonehall Pike: !NEW!
      • Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
    • Vanguard icon.png Vanguard:
      • Health changed from +500 to +375.
  • Tier Three
    • Battle fury icon.png Battle Fury
    • Blade mail icon.png Blade Mail:
      • Tier changed from 2 to 3.
      • Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
    • Eul's scepter icon.png Eul's Scepter: !NEW!
      • +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
    • Maelstrom icon.png Maelstrom
    • Mask of madness icon.png Mask of Madness:
      • Lifesteal changed from +20% to +15%.
    • Mekansm icon.png Mekansm:
      • Heal increased from 500 to 750.
    • Octarine essence icon.png Octarine Essence
    • Silver edge icon.png Silver Edge: !NEW!
      • +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
    • Skull basher icon.png Skull Basher
    • Target buddy icon.png Target Buddy:
      • Health changed from 2000 to 1500.
      • Added festive hat.
    • Vladmir's offering icon.png Vladmir's Offering: !NEW!
      • Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.
  • Tier Four
    • Aeon disk icon.png Aeon Disk: !NEW!
      • +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
    • Black king bar icon.png Black King Bar:
      • Now grants +45 Attack Damage in addition to its other benefits.
    • Butterfly icon.png Butterfly: !NEW!
      • +35 Attack Damage. +35 Attack Speed. +35% Evasion.
    • Dagon icon.png Dagon:
      • Cooldown changed from once per battle to 12 seconds.
    • Diffusal blade icon.png Diffusal Blade: !NEW!
      • Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
    • Eye of skadi icon.png Eye of Skadi
    • Healing ward icon.png Healing Ward:
      • Tier changed from 3 to 4.
      • Healing aura increased from 40 to 50 health per second.
      • Health increased from 300 to 500.
    • Moon shard icon.png Moon Shard
    • Pipe of insight icon.png Pipe of Insight
    • Refresher orb icon.png Refresher Orb:
      • No longer provides a benefit to allies within 1 cell.
    • Scythe of vyse icon.png Scythe of Vyse:
      • Now additionally provides +10 Mana per second.
      • Pig duration changed from 4.0 to 3.5 seconds.
  • Tier Five
    • Aegis of the immortal icon.png Aegis of the Immortal: !NEW!
      • Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
    • Bloodthorn icon.png Bloodthorn
    • Divine rapier icon.png Divine Rapier
    • Heart of tarrasque icon.png Heart of Tarrasque
    • Horn of the alpha icon.png Horn of the Alpha: !NEW!
      • 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
      • Thunderhide:
        • Maximum Health 3750
        • Min-Max Damage 100-150
        • Attack Rate 1.07
        • Attack Range 4
    • Radiance icon.png Radiance:
      • Burning enemies now have a 17% chance to miss their attacks.
    • Satanic icon.png Satanic: !NEW!
      • +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
    • Shiva's guard icon.png Shiva's Guard
    • Tombstone icon.png Tombstone:
      • Tier changed from 4 to 5.
      • Zombie:
        • Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
        • Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
    • Vesture of the tyrant icon.png Vesture of the Tyrant: !NEW!
      • Allies within 1 cell can't die until the equipped hero dies.

Alliance changes

  • Elusive Elusive ii.png:
    • Removed from the game.
  • Shaman Shaman ii.png:
    • Removed from the game.
  • Primordial Primordial ii.png:
    • Now a 2/4 alliance, the third level removed from the game.

UI updates

  • Added Daily Challenge info to Play menu.
  • Reworked dashboard navigation.
  • Game/Round timer styling adjusted.
  • Added timer countdown bar to the top of the screen during prepare phase.
  • Lessened overlap issues between game timer and shop units.
  • Formatting changes to player/opponent lower corner info.
  • Removed hype bar from player/opponent lower corner info.
  • Updates and bug fixes for Tutorial copy, design, and flow.
  • Updates to How-to-play and Glossary.
  • Fix bug where dragging an item showed an empty panel.
  • Styles for Underlord taunt lines.
  • Updates to Underlord detail view.
  • Added Underlord picker.
  • PC - Fixed alignment issues between alliances/items/battlestats tabs.
  • PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
  • PC - mirrored player/opponent lower corner info to match iOS styling.
  • MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
  • MOBILE 16x9 - shop - Made units in shop larger.
  • MOBILE 16x9 - Added background art to alliance/items/dps tabs.
  • MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
  • MOBILE 16x9 - various minor styling changes to fix alignment issues.
  • MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
  • MOBILE 21x9 iphone - shop - Made units in shop larger.
  • MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
  • MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 4x3 ipad - shop - Adjusted button placement.
  • MOBILE 4x3 ipad - shop - Made units in shop larger.
  • MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
  • MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
  • MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
  • MOBILE 18x9 android - shop - Adjusted button placement.
  • MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
  • MOBILE 18x9 android - various minor styling changes to fix alignment issues.