Completing the Cycle
This article is about a feature that was removed from the game.
|Completing the Cycle|
|Sometimes, solace can be found in death. -- Zenok, White Spire Fence|
|When a Druid dies, allies up to 2 cells away are healed for [3%/5%/7%] of their max health per second for 6 seconds.|
Notes[edit | edit source]
- Multiple instances of Completing the Cycle will increase the heal.
Change logs[edit | edit source]
- Alliance items no longer have an inherent Tier and are in their own Alliance category.
- Heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells