August 30, 2019 Patch

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Patch notes

Contraptions

  • Contraptions are placeable items.
  • Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
  • Contraptions do not count against the unit cap.

Aces

  • Tier Five units are now Aces. Each is the capstone to its associated alliance.
  • Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
  • When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

General

  • Improvements to the Friends UI.
  • Remove most cases of unexpected unit deselection.
  • You can now see the the next level's odds of finding a particular hero.
  • Unit status panel now shows correct armor values during combat.

Gameplay

  • Speculative fix for Anti-Mage sometimes not doing damage while attacking.
  • Improvements to AI pathing.

Hero changes

Bloodseeker mini icon.png Bloodseeker:

Bounty hunter mini icon.png Bounty Hunter:

  • Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
  • Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].

Disruptor mini icon.png Disruptor:

  • Draft Tier changed from 4 to Ace for the Warlock Warlocks ii.png Alliance.
  • Alliances changed from Brawny Brawny ii.png Shaman Shaman ii.png Warlock Warlocks ii.png to Brawny Brawny ii.png Warlock Warlocks ii.png.
  • Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
  • Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
  • Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
  • Ace Effect: The effect of the Warlock Warlocks ii.png Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.

Enigma mini icon.png Enigma:

  • Ace for the Shaman Shaman ii.png Alliance.
  • Ace Effect: Extends the effects of the Shaman Shaman ii.png Alliance to your entire army.

Gyrocopter mini icon.png Gyrocopter:

  • Ace for the Deadeye Deadeye ii placeholder.png Alliance.
  • Ace Effect: Grants Deadeye Deadeye ii placeholder.png units True Strike. Units with True Strike cannot miss.

Lich mini icon.png Lich:

  • Ace for the Mage Mages ii.png Alliance.
  • Ace Effect: Your army's mana generation from attacks is increased 10% per Mage Mages ii.png Alliance level.

Medusa mini icon.png Medusa:

  • Ace for the Scaled Scaled ii.png Alliance.
  • Attack Range changed from 4 to 3.
  • Ace Effect: Grants Scaled Scaled ii.png units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
  • Stone gaze icon.png Stone Gaze:
    • Radius changed from 4 to 3.

Ogre magi mini icon.png Ogre Magi:

  • Ogre Magi will cast Bloodlust icon.png Bloodlust on himself first, and then on allies ordered by distance, closest first.

Techies mini icon.png Techies:

  • Ace for the Inventor Inventors ii.png Alliance.
  • Ace Effect: Grants Inventor Inventors ii.png units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.

Troll warlord mini icon.png Troll Warlord:

  • Ace for the Troll Troll ii.png Alliance.
  • Attack Rate changed from 1.0 to 1.3.
  • Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Troll ii.png Alliance level of stunning their target for 0.25 seconds.

Item changes

Barricade icon.png Barricade:

  • Newly added Tier 2 Contraption.
  • Has 400 Health and 20 Armor.
  • Two placeable barriers to block enemies and ranged attacks. Immune to spells.

Target buddy icon.png Target Buddy:

  • Newly added Tier 2 Contraption.
  • Has 1000 Health and 10 Armor.
  • Taunts enemies and draws fire. Can equip items.

Healing ward icon.png Healing Ward:

  • Newly added Tier 3 Contraption.
  • Has 200 Health.
  • Heals friendly units within 1 cell for 20hp/s.

Tombstone icon.png Tombstone:

  • Newly added Tier 4 Contraption.
  • Has 2000 Health and 20 Armor.
  • Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

Alliance changes

Shaman Shaman ii.png: Now requires 2 heroes to activate, down from 3 heroes to activate.

  • Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.

Assassin Assassins ii.png: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
  • Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.

Elusive Elusive ii.png: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
  • Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.

Warrior Warriors ii.png: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.

  • Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
  • Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.

Oh and our hero odds changed one more time:

Tier One Tier Two Tier Three Tier Four Ace
1 100%
2 70% 30%
3 60% 35% 5%
4 50% 35% 15%
5 40% 35% 25%
6 30% 30% 30% 10%
7 25% 30% 30% 15%
8 22% 27% 30% 20% 1%
9 20% 23% 29% 25% 3%
10 15% 21% 28% 30% 6%
10+ 15% 20% 25% 30% 10%
10+ can be achieved when a player is at level 10 and using A higher class of criminal icon.png A Higher Class of Criminal item