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August 23, 2019 Patch
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The Update In Which Juggernaut Gets A Lil' Tweak
Fixed some iOS devices playing audio at a higher pitch.
More FX optimization and improvement.
bar changes color when unit reaches full mana.
Added callout to
tab when there are unclaimed achievements.
Added "Finding a match" indicator to the play button when in the queue.
Level-up button in shop now, on hover, previews XP increase from buying XP.
For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.
Misc UI improvements.
tier distribution curves.
pieces are somewhat more common at high levels (see:
hero pool to 20 per hero.
XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.
now disables the
now activates if there is at least 1 enemy in range (was 2 enemies).
will no longer be cast on an already-hexed enemy.
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