August 23, 2019 Patch

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Patch notes

General

  • Crashes? Smashed.
  • Fixed some iOS devices playing audio at a higher pitch.
  • More FX optimization and improvement.

UI

  • Mana bar changes color when unit reaches full mana.
  • Added callout to Achievements tab when there are unclaimed achievements.
  • Added "Finding a match" indicator to the play button when in the queue.
  • Level-up button in shop now, on hover, previews XP increase from buying XP.
  • For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.
  • Misc UI improvements.

Gameplay

  • Adjusted hero tier distribution curves. Tier Four and Tier Five pieces are somewhat more common at high levels (see: Player Level).
  • Increased Tier Four hero pool to 20 per hero.
  • XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
  • Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.

Hero Changes

Doom mini icon.png Doom

  • Doom's 18px Doom ability now disables the Brawny Brawny ii.png health buff.

Juggernaut mini icon.png Juggernaut

  • Now Tier Three.
  • Blade fury icon.png Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).

Shadow shaman mini icon.png Shadow Shaman

  • Hex icon.png Hex will no longer be cast on an already-hexed enemy.