August 08, 2019 Patch

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Patch notes

General

  • We crashed some crashing code into a crash compactor.
  • Fixed some issues with animations and unit facing.
  • More FX have been optimized.
  • Units affected by Medusa mini icon.png Medusa's Stone gaze icon.png Stone Gaze now visually freeze and look stony.
  • Changed Global Items achievement to require 2, not 4, global items.
  • Bot games now start paused when they are resumed.
  • Bot personalities tweaked for the current state of the game.
  • The Combat Stats Kills panel now treats kills like damage (summons' kills accrue to the summoner).

UI

  • Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
  • Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
  • Fixed some issues with Proto Pass progress display.
  • Fixed reoccurring rank-up popups.
  • Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
  • In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
  • Fixed sometimes not notifying other players when a combat ended and an Aegis of the immortal icon.png Aegis of the Immortal was used.
  • Highlight your own row on the scoreboard.
  • General UI updates and polish.

Gameplay

  • Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
  • Fixed unexploded Techies mini icon.png Techies Bombs doing player damage on round over.

Alliance changes

Elusive Elusive ii.png:

  • Level 3 Alliance (9 heroes) - changed from "All units gain +75% evasion" to "All heroes gain +75% evasion".

Demon Hunter Demon Hunters ii.png:

  • Level 2 Alliance (2 heroes) - changed from "Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage." to "Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.". This means that Terrorblade mini icon.png Terrorblade no longer gets the double bonus.

Hunter Hunters ii.png:

  • Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%.
  • Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.

Hero Changes

Doom mini icon.png Doom:

  • Doom's 18px Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
  • Ability description changed to reflect this.

Lycan mini icon.png Lycan:

  • When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.

Juggernaut mini icon.png Juggernaut:

  • If Juggernaut is eligible to cast Blade fury icon.png Blade Fury (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.

Item Changes

Helm of the undying icon.png Helm of the Undying:

  • Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.

Update 2

  • Batrider’s ability text now shows the actual max stacks at each level.
  • Support Color-Blind mode on mobile.
  • Fix issues where challenge/achievement progress would only sometimes register.
  • Fix same issue with tracking Damage Dealt throughout the game for the endgame stats

Update 3

Hero Changes

Juggernaut mini icon.png Juggernaut:

  • No longer spins while silenced.
  • No longer enters T-pose while spinning.

General

  • Units no longer enter T-pose while stunned.
  • Fixed XP counter not showing in the shop on mobile while in PC UI mode.