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Primary Attacks
Primary Attacks are initiated by a unit whenever it's Mana is not full and there is an enemy in it's attack range.
This is the primary way to generate Mana for ranged units and those that take little damage, and the secondary way for those that take a lot of damage.
All primary attacks deal a random amount of physical damage (within a specific damage range which differs for every unit), though there are some ways to add non-physical damage to those attacks. Those are the following:
Attack Speed
Attack Speed is calculated by taking the base attack rate (in attacks per second), which is listed in-game, and multiplying that by (1 + Attack_Speed_Bonus).
As a result, units that have a low base attack rate (like Tiny) do not benefit more or less from attack speed items.
Multiple sources of attack speed bonus (including attack speed slows) stack additively.
A 50 attack speed slow will halve the DPS of a unit without any other attack speed modifiers.
Targeting
The targeting logic for attacks appears to use different logic depending on the range of the attacker:
- Melee units always target enemies that are on vertical or horizontal fields relative to them first, and only target those on diagonal fields if there were none.
- Ranged units tend to strongly favour attacking an enemy that is closer to them, but will sometimes attack further away units as well.
- The chance of hitting an enemy appears to decrease strongly with the amount of other enemies that are closer.
Abilities
Any action that uses Mana is considered to be an ability - any passives like Viper's Corrosive Skin or Luna's Moon Glaives, are not.
Exceptions to this rule are
- Tusk's Walrus Punch, as that counts as a critical strike and is considered a primary attack as a result