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Armor is a stat that typically reduces the amount of physical damage taken by a unit. Armor values can be modified by items, hero abilities, combining/levelling units and Alliance bonuses. Armor values can be negative (for example, when reduced by the Heartless Alliance). In this case, the physical damage a unit takes will be increased.

Armor has no effect on magical damage or Pure damage.

Damage Calculation

Physical damage dealt to a unit with armor will be multiplied by the damage multiplier. For positive armor values, the multiplier will be less than 1. For negative armor values, the multiplier will be greater than 1. It is calculated by:

  • damage multiplier = 1 - ((0.052 × armor) ÷ (0.9 + 0.048 × |armor|))

The damage multiplier has a maximum of 25/12 and a minimum of zero. Due to the essence of the calculation, very high or very low armor values have diminishing returns on altering damage.

Armor Modification

The following have a positive effect on Armor values:

The following have a negative effect on Armor values:

Notes

Armor in Dota Underlords works identically to Dota 2. See the Dota 2 Wiki for more information.

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