All Brawny units gain +5 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).
All Brawny units gain +10 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).
Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When the debuff is initially applied it deals 80 damage. Brutes prefer to attack enemies that do not have the debuff.
Whenever a Brute attacks an enemy it applies a -50% damage debuff for 4 seconds. When the debuff is initially applied it deals 120 damage. Brutes prefer to attack enemies that do not have the debuff.
Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 20% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 6.
Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 40% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 12.
Knight units take 15% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 15% less physical and magical damage.
Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 20% less physical and magical damage.
Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 25% less physical and magical damage.
Whenever an enemy unit casts a spell, allied Vigilant units target that enemy if it is within their range. The damage of the next attack against this target is increased by 40%.
Whenever an enemy unit casts a spell, all allied units target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%.
All allied heroes have a 40% chance to deal an additional 4% of the target's Max Health as Pure Damage. This effect can only occur once every 0.5 seconds.
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2.5 seconds. When either linked hero deals damage, both units are healed 60% of the damage dealt.
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.
Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.