Dota Underlords Wiki
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(Edited current state of alliances (elusive and neutral alliances suspended as well))
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==Neutral==
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==Neutral (suspended)==
 
The following are mega-alliances that only neutral enemies in [[Loot Rounds]] belong to:
 
The following are mega-alliances that only neutral enemies in [[Loot Rounds]] belong to:
   

Revision as of 18:43, 12 June 2020


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In Dota Underlords, an alliance is a group of matched units that when used together provides a bonus.

Player

The following are Alliances that can be utilised by players:

Assassin

Assassins bonus 1 Assassins gain a 15% chance to Critical Hit for 325% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 75% for 3 seconds.
Assassins bonus 2 Assassins gain a 25% chance to Critical Hit for 400% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 100% for 3 seconds.

Blood-Bound

Blood-bound bonus 1 When a Blood-Bound unit dies, all Blood-Bound units except Legion Commander gain +125 Attack Damage.

Brawny

Brawny bonus 1 All Brawny units gain +5 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).
Brawny bonus 2 All Brawny units gain +10 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).

Brute

Brute bonus 1 Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When the debuff is initially applied it deals 80 damage. Brutes prefer to attack enemies that do not have the debuff.
Brute bonus 2 Whenever a Brute attacks an enemy it applies a -50% damage debuff for 4 seconds. When the debuff is initially applied it deals 120 damage. Brutes prefer to attack enemies that do not have the debuff.

Champion

Champion bonus 1 Champions receive all Alliance bonuses. In addition, they gain 3% extra damage and 8% max health per active Alliance.

Deadeye

Deadeye bonus 1 All Deadeye units focus their attacks on the lowest-health enemy. Melee Deadeye units gain phasing movement.

Demon

Demon bonus 1 Whenever a Demon casts a spell, for 4 seconds allied Demons are Silence icon silenced and the caster gains +50% bonus Pure damage for each allied Demon.

Demon Hunter (suspended)

Demon hunter bonus 1 Invalidate your opponent's Demon Alliance bonus.
Demon hunter bonus 2 Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.

Dragon

Dragon bonus 1 All dragon units unlock an additional draconic ability.

Druid

Druid bonus 1 At the beginning of combat, the lowest star ally Druid is upgraded a level.
Druid bonus 2 At the beginning of combat, the 2 lowest star ally Druid are upgraded a level each.

Elusive (suspended)

Elusive bonus 1 All Elusive units have a 10% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.
Elusive bonus 2 All Elusive units have a 20% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.

Healer

Healer bonus 1 All friendly healing is amplified by 25%.
Healer bonus 2 All friendly healing is amplified by 45%.

Heartless

Heartless bonus 1 All Enemies lose 4 Armor.
Heartless bonus 2 All Enemies lose 9 Armor.
Heartless bonus 3 All Enemies lose 15 Armor.

Human

Human bonus 1 Allies generate 4 mana per second.
Human bonus 2 Allies generate 8 mana per second.
Human bonus 3 Allies generate 15 mana per second.

Hunter

Hunter bonus 1 All Hunters have a 30% chance of quickly performing 2 attacks.
Hunter bonus 2 All Hunters have a 38% chance of quickly performing 3 attacks.

Insect

Insect bonus 1 Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 20% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 6.
Insect bonus 2 Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 40% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 12.

Inventor (suspended)

Inventor bonus 1 Allied Inventors explode on death dealing 10% of their Max Health to all enemies 1 cell away.
Inventor bonus 2 Allied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away.

Knight

Knight bonus 1 Knight units take 15% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 15% less physical and magical damage.
Knight bonus 2 Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 20% less physical and magical damage.
Knight bonus 3 Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 25% less physical and magical damage.

Mage

Mage bonus 1 Enemies take 35% more Magic damage.
Mage bonus 2 Enemies take 70% more Magic damage.

Primordial

Primordial bonus 1 Allied Primordial units spawn a rank 1 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
Primordial bonus 2 Allied Primordial units spawn a rank 2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.

Savage

Savage bonus 1 Allied Savage units gain +5 Attack Damage each time they land an attack.
Savage bonus 2 Allied Savage units and all allied summons of any alliance gain +8 Attack Damage each time they land an attack.
Savage bonus 3 All allied units gain +13 Attack Damage each time they land an attack.

Scaled

Scaled bonus 1 Allies gain +30% Magic Resistance.
Scaled bonus 2 Allies gain +55% Magic Resistance.

Scrappy (suspended)

Scrappy bonus 1 A Random Scrappy is granted +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 2 All Scrappy units gain +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 3 Allies gain +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.

Shaman (suspended)

Shaman bonus 1 When combat starts, a Small Wolf is summoned to help.
Shaman bonus 2 When combat starts, a Wildwing Hatchling is summoned to help.
Shaman bonus 3 When combat starts, a Black Dragon is summoned to help.

Summoner

Summoner bonus 1 Allied summoned units gain +20% damage.
Summoner bonus 2 Allied summoned units gain +40% damage.

Troll

Troll bonus 1 All Troll units gain +40 Attack Speed and other Allies gain +20 Attack Speed.
Troll bonus 2 All Troll units gain +70 Attack Speed and other Allies gain +40 Attack Speed.

Vigilant

Vigilant bonus 1 Whenever an enemy unit casts a spell, allied Vigilant units target that enemy if it is within their range. The damage of the next attack against this target is increased by 40%.
Vigilant bonus 2 Whenever an enemy unit casts a spell, all allied units target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%.

Void

Void bonus 1 All allied heroes have a 40% chance to deal an additional 4% of the target's Max Health as Pure Damage. This effect can only occur once every 0.5 seconds.

Warlocks

Warlock bonus 1 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
Warlock bonus 2 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2.5 seconds. When either linked hero deals damage, both units are healed 60% of the damage dealt.
Warlock bonus 3 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.

Warrior

Warrior bonus 1 All Warriors gain +10 Armor.
Warrior bonus 2 All Warriors gain +25 Armor.

Neutral (suspended)

The following are mega-alliances that only neutral enemies in Loot Rounds belong to:

Mega-Assassin

Mega-Assassin bonus 1 Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

Mega-Blood-Bound

Mega-Blood-bound bonus 1 Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

Mega-Demon

Mega-Demon bonus 1 Allied Mega-Demons get +100% Pure Damage

Mega-Elusive

Mega-Elusive bonus 1 Allied Mega-Elusive units have +75% Evasion.

Mega-Scaled

Mega-Scaled bonus 1 Allied Units get 75% magic resistance.

Mega-Troll

Mega-Troll bonus 1 Allied Mega-Troll Units have +100 Attack Speed.

Mega-Warlock

Mega-Warlock bonus 1 Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Mega-Warrior

Mega-Warrior bonus 1 Mega-Warrior units gain +20 Armor.