Alliances

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In Dota Underlords, an alliance is a group of matched units that when used together provides a bonus.

Player[edit | edit source]

The following are Alliances that can be utilised by players:

Assassin[edit | edit source]

Assassins bonus 1.png Assassins gain a 15% chance to Critical Hit for 300% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 50% for 3 seconds.
Assassins bonus 2.png Assassins gain a 25% chance to Critical Hit for 400% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 100% for 3 seconds.

Blood-Bound[edit | edit source]

Blood-bound bonus 1.png When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.

Brawny[edit | edit source]

Brawny bonus 1.png All Brawny units gain +15 maximum HP for each kill by any of your team Brawny units throughout the game.
Brawny bonus 2.png All Brawny units gain +30 maximum HP for each kill by any of your team Brawny units throughout the game.

Brute[edit | edit source]

Brute bonus 1.png Whenever a Brute attacks an enemy it applies a -30% damage debuff for 3 seconds. When the debuff is initially applied it deals 80 damage. Brutes prefer to attack enemies that do not have the debuff.
Brute bonus 2.png Whenever a Brute attacks an enemy it applies a -70% damage debuff for 3 seconds. When the debuff is initially applied it deals 150 damage. Brutes prefer to attack enemies that do not have the debuff.

Champion[edit | edit source]

Champion bonus 1.png Champions receive all Alliance bonuses.

Deadeye[edit | edit source]

Deadeye bonus 1.png All Deadeye units focus their attacks on the lowest-health enemy. Melee Deadeye units gain phasing movement.

Demon[edit | edit source]

Demon bonus 1.png Whenever a Demon casts a spell, for 4 seconds allied Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon.

Dragon[edit | edit source]

Dragon bonus 1.png All dragon units unlock an additional draconic ability.

Druid[edit | edit source]

Druid bonus 1.png At the beginning of combat, the lowest star ally Druid is upgraded a level.
Druid bonus 2.png At the beginning of combat, the 2 lowest star ally Druid are upgraded a level each.

Elusive[edit | edit source]

Elusive bonus 1.png All Elusive units have a 10% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.
Elusive bonus 2.png All Elusive units have a 20% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.

Healer[edit | edit source]

Healer bonus 1.png All friendly healing is amplified by 30%.

Heartless[edit | edit source]

Heartless bonus 1.png All Enemies lose 3 Armor.
Heartless bonus 2.png All Enemies lose 10 Armor.
Heartless bonus 3.png All Enemies lose 15 Armor.

Human[edit | edit source]

Human bonus 1.png Allies generate 4 mana per second.
Human bonus 2.png Allies generate 7 mana per second.
Human bonus 3.png Allies generate 10 mana per second.

Hunter[edit | edit source]

Hunter bonus 1.png All Hunters have a 25% chance of quickly performing 2 attacks.
Hunter bonus 2.png All Hunters have a 40% chance of quickly performing 2 attacks.

Insect[edit | edit source]

Insect bonus 1.png Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and have 1 health. Enemies bitten by them have a 30% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 12.

Inventor[edit | edit source]

Inventor bonus 1.png Allied Inventors explode on death dealing 15% of their Max Health to all enemies 1 cell away.
Inventor bonus 2.png Allied Inventors explode on death dealing 30% of their Max Health to all enemies 1 cell away.

Knight[edit | edit source]

Knight bonus 1.png Knight units take 15% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 15% less physical and magical damage.
Knight bonus 2.png Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 20% less physical and magical damage.
Knight bonus 3.png Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 25% less physical and magical damage.

Mage[edit | edit source]

Mage bonus 1.png Enemies take 40% more Magic damage.
Mage bonus 2.png Enemies take 100% more Magic damage.

Primordial[edit | edit source]

Primordial bonus 1.png Allied Primordial units spawn a rank 1 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
Primordial bonus 2.png Allied Primordial units spawn a rank 2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
Primordial bonus 3.png Allied Primordial units spawn a rank 3 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.

Savage[edit | edit source]

Savage bonus 1.png Allied Savage units gain +3 Attack Damage each time they land an attack on an enemy or cast a damaging spell.
Savage bonus 2.png Allied Savage units gain +6 Attack Damage each time they land an attack on an enemy or cast a damaging spell.
Savage bonus 3.png Allied Savage units gain +12 Attack Damage each time they land an attack on an enemy or cast a damaging spell.

Scaled[edit | edit source]

Scaled bonus 1.png Allies gain +30% Magic Resistance.
Scaled bonus 2.png Allies gain +50% Magic Resistance.

Scrappy[edit | edit source]

Scrappy bonus 1.png A Random Scrappy is granted +9 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 2.png All Scrappy units gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 3.png Allies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.

Shaman[edit | edit source]

Shaman bonus 1.png Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 2 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.
Shaman bonus 2.png Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

Troll[edit | edit source]

Troll bonus 1.png All Troll units gain +35 Attack Speed and other Allies gain +10 Attack Speed.
Troll bonus 2.png All Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed.

Warlocks[edit | edit source]

Warlock bonus 1.png Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
Warlock bonus 2.png Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.
Warlock bonus 3.png Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 100% of the damage dealt.

Warrior[edit | edit source]

Warrior bonus 1.png All Warriors gain +7 Armor.
Warrior bonus 2.png All Warriors gain +20 Armor.

Neutral[edit | edit source]

The following are mega-alliances that only neutral enemies in Loot Rounds belong to:

Mega-Assassin[edit | edit source]

Mega-Assassin bonus 1.png Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

Mega-Blood-Bound[edit | edit source]

Mega-Blood-bound bonus 1.png Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

Mega-Demon[edit | edit source]

Mega-Demon bonus 1.png Allied Mega-Demons get +100% Pure Damage

Mega-Elusive[edit | edit source]

Mega-Elusive bonus 1.png Allied Mega-Elusive units have +75% Evasion.

Mega-Scaled[edit | edit source]

Mega-Scaled bonus 1.png Allied Units get 75% magic resistance.

Mega-Troll[edit | edit source]

Mega-Troll bonus 1.png Allied Units have +50 Attack Speed.

Mega-Warlock[edit | edit source]

Mega-Warlock bonus 1.png Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Mega-Warrior[edit | edit source]

Mega-Warrior bonus 1.png Mega-Warrior units gain +20 Armor.