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In Dota Underlords, an alliance is a group of matched units that when used together provides a bonus.

Player[ | ]

The following are Alliances that can be utilised by players:

Assassin[ | ]

Assassins bonus 1 Assassins gain a 15% chance to Critical Hit for 325% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 75% for 3 seconds.
Assassins bonus 2 Assassins gain a 25% chance to Critical Hit for 400% Damage. On a crit, the target is WOUNDED and healing taken is reduced by 100% for 3 seconds.

Brawny[ | ]

Brawny bonus 1 All Brawny units gain +5 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).
Brawny bonus 2 All Brawny units gain +10 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25. (HP bonus varies by game mode).

Brute[ | ]

Brute bonus 1 Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When the debuff is initially applied it deals 80 damage. Brutes prefer to attack enemies that do not have the debuff.
Brute bonus 2 Whenever a Brute attacks an enemy it applies a -50% damage debuff for 4 seconds. When the debuff is initially applied it deals 120 damage. Brutes prefer to attack enemies that do not have the debuff.

Champion[ | ]

Champion bonus 1 Champions receive all Alliance bonuses. In addition, they gain 3% extra damage and 8% max health per active Alliance.

Demon[ | ]

Demon bonus 1 Whenever a Demon casts a spell, for 4 seconds allied Demons are Silence icon silenced and the caster gains +50% bonus Pure damage for each allied Demon.

Dragon[ | ]

Dragon bonus 1 All dragon units unlock an additional draconic ability.

Fallen[ | ]

Fallen bonus 1 When each Fallen unit first dies, allies within 2 cells are healed for 250 HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive 0 times per combat, resurrecting with 40% health.
Fallen bonus 2 When each Fallen unit first dies, allies within 2 cells are healed for 250 HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive 1 time per combat, resurrecting with 40% health.

Healer[ | ]

Healer bonus 1 All friendly healing is amplified by 25%.
Healer bonus 2 All friendly healing is amplified by 45%.

Heartless[ | ]

Heartless bonus 1 All Enemies lose 4 Armor.
Heartless bonus 2 All Enemies lose 9 Armor.
Heartless bonus 3 All Enemies lose 15 Armor.

Human[ | ]

Human bonus 1 Allies generate 4 mana per second.
Human bonus 2 Allies generate 8 mana per second.
Human bonus 3 Allies generate 15 mana per second.

Hunter[ | ]

Hunter bonus 1 All Hunters have a 30% chance of quickly performing 2 attacks.
Hunter bonus 2 All Hunters have a 38% chance of quickly performing 3 attacks.

Knight[ | ]

Knight bonus 1 Knight units take 15% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 15% less physical and magical damage.
Knight bonus 2 Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 20% less physical and magical damage.
Knight bonus 3 Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 25% less physical and magical damage.

Mage[ | ]

Mage bonus 1 Enemies take 35% more Magic damage.
Mage bonus 2 Enemies take 70% more Magic damage.

Magus[ | ]

Magus bonus 1 Once per battle, when a Magus unit's health drops below 50%, the unit becomes invulnerable and unable to attack for 3 seconds.

Poisoner[ | ]

Poisoner bonus 1 Attacks from Poisoners apply stacks of Poison. Enemies lose 7 Attack Speed per stack of Poison.

Rogue[ | ]

Rogue bonus 1 Allied Rogue units gain 20% evasion. Whenever a Rogue unit evades an attack, it gains +10 Attack Damage.
Rogue bonus 2 Allied Rogue units gain 40% evasion. Whenever a Rogue unit evades an attack, it gains +20 Attack Damage.

Savage[ | ]

Savage bonus 1 Allied Savage units gain +5 Attack Damage each time they land an attack.
Savage bonus 2 Allied Savage units and all allied summons of any alliance gain +8 Attack Damage each time they land an attack.
Savage bonus 3 All allied units gain +13 Attack Damage each time they land an attack.

Scaled[ | ]

Scaled bonus 1 Allies gain +30% Magic Resistance.
Scaled bonus 2 Allies gain +55% Magic Resistance.

Shaman[ | ]

Shaman bonus 1 When combat starts, a Small Wolf is summoned to help.
Shaman bonus 2 When combat starts, a Wildwing Hatchling is summoned to help.
Shaman bonus 3 When combat starts, a Black Dragon is summoned to help.

Spirit[ | ]

Spirit bonus 1 When a Spirit casts an ability they enter a charged state. When 3 Spirits are in a charged state they perform the forbidden technique of the triangular Delta Slam, each dealing 130 magic damage to all enemies caught inside and applying their elemental effects for 1.5 seconds. Damage and effect duration are multiplied by 1.5 at 2* and 2 at 3*

Summoner[ | ]

Summoner bonus 1 Allied summoned units gain +20% damage.
Summoner bonus 2 Allied summoned units gain +40% damage.

Swordsman[ | ]

Swordsman bonus 1 Each Swordsman unit gains +10% bonus damage for each enemy unit adjacent to it.
Swordsman bonus 2 Each Swordsman unit gains +25% bonus damage for each enemy unit adjacent to it.

Troll[ | ]

Troll bonus 1 All Troll units gain +40 Attack Speed and other Allies gain +20 Attack Speed.
Troll bonus 2 All Troll units gain +70 Attack Speed and other Allies gain +40 Attack Speed.

Vigilant[ | ]

Vigilant bonus 1 Whenever an enemy unit casts a spell, allied Vigilant units target that enemy if it is within their range. The damage of the next attack against this target is increased by 40%.
Vigilant bonus 2 Whenever an enemy unit casts a spell, all allied units target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%.

Void[ | ]

Void bonus 1 All allied heroes have a 40% chance to deal an additional 4% of the target's Max Health as Pure Damage. This effect can only occur once every 0.5 seconds.

Warrior[ | ]

Warrior bonus 1 All Warriors gain +10 Armor.
Warrior bonus 2 All Warriors gain +25 Armor.

Neutral[ | ]

The following are mega-alliances that only neutral enemies in Loot Rounds belong to:

Mega-Assassin[ | ]

Mega-Assassin bonus 1 Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

Mega-Blood-Bound[ | ]

Mega-Blood-bound bonus 1 Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

Mega-Demon[ | ]

Mega-Demon bonus 1 Allied Mega-Demons get +100% Pure Damage

Mega-Elusive[ | ]

Mega-Elusive bonus 1 Allied Mega-Elusive units have +75% Evasion.

Mega-Scaled[ | ]

Mega-Scaled bonus 1 Allied Units get 75% magic resistance.

Mega-Troll[ | ]

Mega-Troll bonus 1 Allied Mega-Troll Units have +100 Attack Speed.

Mega-Warlock[ | ]

Mega-Warlock bonus 1 Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Mega-Warrior[ | ]

Mega-Warrior bonus 1 Mega-Warrior units gain +20 Armor.

Out of Season or Removed[ | ]

Blood-Bound[ | ]

Blood-bound bonus 1 When a Blood-Bound unit dies, all Blood-Bound units except Legion Commander gain +125 Attack Damage.

Deadeye[ | ]

Deadeye bonus 1 All Deadeye units focus their attacks on the lowest-health enemy. Melee Deadeye units gain phasing movement.

Demon Hunter[ | ]

Demon hunter bonus 1 Invalidate your opponent's Demon Alliance bonus.
Demon hunter bonus 2 Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.

Druid[ | ]

Druid bonus 1 At the beginning of combat, the lowest star ally Druid is upgraded a level.
Druid bonus 2 At the beginning of combat, the 2 lowest star ally Druid are upgraded a level each.

Elusive[ | ]

Elusive bonus 1 All Elusive units have a 10% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.
Elusive bonus 2 All Elusive units have a 20% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.

Insect[ | ]

Insect bonus 1 Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 20% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 6.
Insect bonus 2 Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 40% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 12.

Inventor[ | ]

Inventor bonus 1 Allied Inventors explode on death dealing 10% of their Max Health to all enemies 1 cell away.
Inventor bonus 2 Allied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away.

Primordial[ | ]

Primordial bonus 1 Allied Primordial units spawn a rank 1 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
Primordial bonus 2 Allied Primordial units spawn a rank 2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.

Scrappy[ | ]

Scrappy bonus 1 A Random Scrappy is granted +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 2 All Scrappy units gain +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.
Scrappy bonus 3 Allies gain +7 Armor and +8 HP Regeneration. Armor and HP are doubled whenever you have fewer units alive than your opponent does.

Shaman (old)[ | ]

Shaman (old) bonus 1 Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 2 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.
Shaman (old) bonus 2 Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

Warlocks[ | ]

Warlock bonus 1 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
Warlock bonus 2 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2.5 seconds. When either linked hero deals damage, both units are healed 60% of the damage dealt.
Warlock bonus 3 Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.
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